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028f6fdbf6
yuzu
/
src
/
video_core
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bunnei
028f6fdbf6
Merge pull request
#3884
from ReinUsesLisp/border-colors
...
vk_sampler_cache: Use VK_EXT_custom_border_color when available
2020-05-07 12:18:53 -04:00
..
buffer_cache
Merge pull request
#3808
from ReinUsesLisp/wait-for-idle
2020-05-03 02:43:18 -04:00
engines
Merge pull request
#3815
from FernandoS27/command-list-2
2020-05-05 17:12:42 -04:00
renderer_opengl
Merge pull request
#3808
from ReinUsesLisp/wait-for-idle
2020-05-03 02:43:18 -04:00
renderer_vulkan
vk_sampler_cache: Use VK_EXT_custom_border_color when available
2020-05-04 20:49:23 -03:00
shader
Merge pull request
#3693
from ReinUsesLisp/clean-samplers
2020-05-02 00:45:41 -04:00
texture_cache
Merge pull request
#3693
from ReinUsesLisp/clean-samplers
2020-05-02 00:45:41 -04:00
textures
Clang Format and Documentation.
2020-04-28 14:02:51 -04:00
CMakeLists.txt
Merge pull request
#3815
from FernandoS27/command-list-2
2020-05-05 17:12:42 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
2020-04-27 22:07:21 -04:00
dma_pusher.h
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
2020-04-27 22:07:21 -04:00
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after
1f345ebe3a
2020-05-01 23:38:23 +00:00
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
gpu_thread.h
gpu.cpp
Update src/video_core/gpu.cpp
2020-05-05 15:39:44 -04:00
gpu.h
Clang Format.
2020-04-23 08:52:58 -04:00
guest_driver.cpp
guest_driver.h
macro_interpreter.cpp
VideoCore/Engines: Refactor Engines CallMethod.
2020-04-27 21:47:58 -04:00
macro_interpreter.h
memory_manager.cpp
kernel: memory: Improve implementation of device shared memory. (
#3707
)
2020-04-23 11:37:12 -04:00
memory_manager.h
morton.cpp
morton.h
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h
video_core.cpp
video_core.h