cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
198 lines
4.6 KiB
CMake
198 lines
4.6 KiB
CMake
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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if (DEFINED ENV{AZURECIREPO})
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set(BUILD_REPOSITORY $ENV{AZURECIREPO})
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endif()
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if (DEFINED ENV{TITLEBARFORMATIDLE})
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set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
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endif ()
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if (DEFINED ENV{TITLEBARFORMATRUNNING})
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set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
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endif ()
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if (DEFINED ENV{DISPLAYVERSION})
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set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
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endif ()
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# Pass the path to git to the GenerateSCMRev.cmake as well
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find_package(Git QUIET)
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add_custom_command(OUTPUT scm_rev.cpp
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COMMAND ${CMAKE_COMMAND}
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-DSRC_DIR=${CMAKE_SOURCE_DIR}
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-DBUILD_REPOSITORY=${BUILD_REPOSITORY}
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-DTITLE_BAR_FORMAT_IDLE=${TITLE_BAR_FORMAT_IDLE}
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-DTITLE_BAR_FORMAT_RUNNING=${TITLE_BAR_FORMAT_RUNNING}
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-DBUILD_TAG=${BUILD_TAG}
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-DBUILD_ID=${DISPLAY_VERSION}
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-DGIT_REF_SPEC=${GIT_REF_SPEC}
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-DGIT_REV=${GIT_REV}
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-DGIT_DESC=${GIT_DESC}
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-DGIT_BRANCH=${GIT_BRANCH}
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-DBUILD_FULLNAME=${BUILD_FULLNAME}
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
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DEPENDS
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# Check that the scm_rev files haven't changed
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
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# technically we should regenerate if the git version changed, but its not worth the effort imo
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"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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VERBATIM
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)
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add_library(common STATIC
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algorithm.h
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alignment.h
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announce_multiplayer_room.h
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assert.cpp
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assert.h
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atomic_helpers.h
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atomic_ops.h
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detached_tasks.cpp
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detached_tasks.h
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bit_cast.h
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bit_field.h
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bit_set.h
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bit_util.h
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cityhash.cpp
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cityhash.h
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common_funcs.h
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common_types.h
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concepts.h
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div_ceil.h
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dynamic_library.cpp
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dynamic_library.h
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elf.h
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error.cpp
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error.h
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expected.h
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fiber.cpp
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fiber.h
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fixed_point.h
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fs/file.cpp
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fs/file.h
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fs/fs.cpp
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fs/fs.h
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fs/fs_paths.h
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fs/fs_types.h
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fs/fs_util.cpp
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fs/fs_util.h
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fs/path_util.cpp
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fs/path_util.h
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hash.h
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hex_util.cpp
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hex_util.h
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host_memory.cpp
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host_memory.h
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input.h
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intrusive_red_black_tree.h
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literals.h
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logging/backend.cpp
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logging/backend.h
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logging/filter.cpp
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logging/filter.h
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logging/formatter.h
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logging/log.h
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logging/log_entry.h
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logging/text_formatter.cpp
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logging/text_formatter.h
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logging/types.h
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lz4_compression.cpp
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lz4_compression.h
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math_util.h
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memory_detect.cpp
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memory_detect.h
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microprofile.cpp
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microprofile.h
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microprofileui.h
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nvidia_flags.cpp
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nvidia_flags.h
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page_table.cpp
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page_table.h
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param_package.cpp
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param_package.h
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parent_of_member.h
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point.h
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quaternion.h
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reader_writer_queue.h
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ring_buffer.h
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scm_rev.cpp
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scm_rev.h
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scope_exit.h
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settings.cpp
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settings.h
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settings_input.cpp
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settings_input.h
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spin_lock.cpp
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spin_lock.h
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stream.cpp
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stream.h
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string_util.cpp
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string_util.h
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swap.h
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telemetry.cpp
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telemetry.h
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thread.cpp
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thread.h
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thread_queue_list.h
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thread_worker.h
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threadsafe_queue.h
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time_zone.cpp
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time_zone.h
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tiny_mt.h
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tree.h
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uint128.h
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unique_function.h
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uuid.cpp
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uuid.h
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vector_math.h
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virtual_buffer.cpp
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virtual_buffer.h
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wall_clock.cpp
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wall_clock.h
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zstd_compression.cpp
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zstd_compression.h
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)
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if(ARCHITECTURE_x86_64)
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target_sources(common
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PRIVATE
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x64/cpu_detect.cpp
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x64/cpu_detect.h
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x64/native_clock.cpp
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x64/native_clock.h
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x64/xbyak_abi.h
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x64/xbyak_util.h
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)
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endif()
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if (MSVC)
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target_compile_definitions(common PRIVATE
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# The standard library doesn't provide any replacement for codecvt yet
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# so we can disable this deprecation warning for the time being.
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_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING
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)
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target_compile_options(common PRIVATE
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/W4
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/WX
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)
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else()
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target_compile_options(common PRIVATE
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-Werror
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$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
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)
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endif()
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create_target_directory_groups(common)
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target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
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target_link_libraries(common PRIVATE lz4::lz4 xbyak)
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if (TARGET zstd::zstd)
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target_link_libraries(common PRIVATE zstd::zstd)
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else()
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target_link_libraries(common PRIVATE
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$<IF:$<TARGET_EXISTS:zstd::libzstd_shared>,zstd::libzstd_shared,zstd::libzstd_static>)
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endif()
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