..
gl_buffer_cache.cpp
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
gl_buffer_cache.h
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
gl_device.cpp
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
gl_device.h
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
gl_rasterizer.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
gl_shader_cache.h
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
gl_shader_decompiler.cpp
gl_shader_decompiler: Implement merges with bitfieldInsert
2020-04-12 22:39:59 -03:00
gl_shader_decompiler.h
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h
shader/registry: Store graphics and compute metadata
2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_manager.h
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
gl_state_tracker.h
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp
gl_texture_cache: Fix software ASTC fallback
2020-04-01 01:44:15 -03:00
gl_texture_cache.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
maxwell_to_gl.h
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
renderer_opengl.cpp
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
renderer_opengl.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
utils.cpp
utils.h