yuzu/src/core/loader/nso.cpp
Morph 065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00

191 lines
7.1 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cinttypes>
#include <cstring>
#include <vector>
#include "common/common_funcs.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/lz4_compression.h"
#include "common/settings.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_thread.h"
#include "core/loader/nso.h"
#include "core/memory.h"
namespace Loader {
namespace {
struct MODHeader {
u32_le magic;
u32_le dynamic_offset;
u32_le bss_start_offset;
u32_le bss_end_offset;
u32_le eh_frame_hdr_start_offset;
u32_le eh_frame_hdr_end_offset;
u32_le module_offset; // Offset to runtime-generated module object. typically equal to .bss base
};
static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size.");
std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
const NSOSegmentHeader& header) {
std::vector<u8> uncompressed_data =
Common::Compression::DecompressDataLZ4(compressed_data, header.size);
ASSERT_MSG(uncompressed_data.size() == header.size, "{} != {}", header.size,
uncompressed_data.size());
return uncompressed_data;
}
constexpr u32 PageAlignSize(u32 size) {
return static_cast<u32>((size + Core::Memory::PAGE_MASK) & ~Core::Memory::PAGE_MASK);
}
} // Anonymous namespace
bool NSOHeader::IsSegmentCompressed(size_t segment_num) const {
ASSERT_MSG(segment_num < 3, "Invalid segment {}", segment_num);
return ((flags >> segment_num) & 1) != 0;
}
AppLoader_NSO::AppLoader_NSO(FileSys::VirtualFile file_) : AppLoader(std::move(file_)) {}
FileType AppLoader_NSO::IdentifyType(const FileSys::VirtualFile& in_file) {
u32 magic = 0;
if (in_file->ReadObject(&magic) != sizeof(magic)) {
return FileType::Error;
}
if (Common::MakeMagic('N', 'S', 'O', '0') != magic) {
return FileType::Error;
}
return FileType::NSO;
}
std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::System& system,
const FileSys::VfsFile& nso_file, VAddr load_base,
bool should_pass_arguments, bool load_into_process,
std::optional<FileSys::PatchManager> pm) {
if (nso_file.GetSize() < sizeof(NSOHeader)) {
return std::nullopt;
}
NSOHeader nso_header{};
if (sizeof(NSOHeader) != nso_file.ReadObject(&nso_header)) {
return std::nullopt;
}
if (nso_header.magic != Common::MakeMagic('N', 'S', 'O', '0')) {
return std::nullopt;
}
// Build program image
Kernel::CodeSet codeset;
Kernel::PhysicalMemory program_image;
for (std::size_t i = 0; i < nso_header.segments.size(); ++i) {
std::vector<u8> data = nso_file.ReadBytes(nso_header.segments_compressed_size[i],
nso_header.segments[i].offset);
if (nso_header.IsSegmentCompressed(i)) {
data = DecompressSegment(data, nso_header.segments[i]);
}
program_image.resize(nso_header.segments[i].location + static_cast<u32>(data.size()));
std::memcpy(program_image.data() + nso_header.segments[i].location, data.data(),
data.size());
codeset.segments[i].addr = nso_header.segments[i].location;
codeset.segments[i].offset = nso_header.segments[i].location;
codeset.segments[i].size = nso_header.segments[i].size;
}
if (should_pass_arguments && !Settings::values.program_args.empty()) {
const auto arg_data{Settings::values.program_args};
codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE;
NSOArgumentHeader args_header{
NSO_ARGUMENT_DATA_ALLOCATION_SIZE, static_cast<u32_le>(arg_data.size()), {}};
const auto end_offset = program_image.size();
program_image.resize(static_cast<u32>(program_image.size()) +
NSO_ARGUMENT_DATA_ALLOCATION_SIZE);
std::memcpy(program_image.data() + end_offset, &args_header, sizeof(NSOArgumentHeader));
std::memcpy(program_image.data() + end_offset + sizeof(NSOArgumentHeader), arg_data.data(),
arg_data.size());
}
codeset.DataSegment().size += nso_header.segments[2].bss_size;
const u32 image_size{
PageAlignSize(static_cast<u32>(program_image.size()) + nso_header.segments[2].bss_size)};
program_image.resize(image_size);
for (std::size_t i = 0; i < nso_header.segments.size(); ++i) {
codeset.segments[i].size = PageAlignSize(codeset.segments[i].size);
}
// Apply patches if necessary
if (pm && (pm->HasNSOPatch(nso_header.build_id) || Settings::values.dump_nso)) {
std::vector<u8> pi_header;
pi_header.insert(pi_header.begin(), reinterpret_cast<u8*>(&nso_header),
reinterpret_cast<u8*>(&nso_header) + sizeof(NSOHeader));
pi_header.insert(pi_header.begin() + sizeof(NSOHeader), program_image.data(),
program_image.data() + program_image.size());
pi_header = pm->PatchNSO(pi_header, nso_file.GetName());
std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), program_image.data());
}
// If we aren't actually loading (i.e. just computing the process code layout), we are done
if (!load_into_process) {
return load_base + image_size;
}
// Apply cheats if they exist and the program has a valid title ID
if (pm) {
system.SetCurrentProcessBuildID(nso_header.build_id);
const auto cheats = pm->CreateCheatList(nso_header.build_id);
if (!cheats.empty()) {
system.RegisterCheatList(cheats, nso_header.build_id, load_base, image_size);
}
}
// Load codeset for current process
codeset.memory = std::move(program_image);
process.LoadModule(std::move(codeset), load_base);
return load_base + image_size;
}
AppLoader_NSO::LoadResult AppLoader_NSO::Load(Kernel::KProcess& process, Core::System& system) {
if (is_loaded) {
return {ResultStatus::ErrorAlreadyLoaded, {}};
}
modules.clear();
// Load module
const VAddr base_address = process.PageTable().GetCodeRegionStart();
if (!LoadModule(process, system, *file, base_address, true, true)) {
return {ResultStatus::ErrorLoadingNSO, {}};
}
modules.insert_or_assign(base_address, file->GetName());
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", file->GetName(), base_address);
is_loaded = true;
return {ResultStatus::Success, LoadParameters{Kernel::KThread::DefaultThreadPriority,
Core::Memory::DEFAULT_STACK_SIZE}};
}
ResultStatus AppLoader_NSO::ReadNSOModules(Modules& out_modules) {
out_modules = this->modules;
return ResultStatus::Success;
}
} // namespace Loader