c440e8b8e1
Seems pokemon calls this sometimes and it caused "random crashes"
36 lines
1.6 KiB
C++
36 lines
1.6 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/time/interface.h"
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namespace Service::Time {
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Time::Time(std::shared_ptr<Module> time, const char* name)
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: Module::Interface(std::move(time), name) {
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static const FunctionInfo functions[] = {
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{0, &Time::GetStandardUserSystemClock, "GetStandardUserSystemClock"},
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{1, &Time::GetStandardNetworkSystemClock, "GetStandardNetworkSystemClock"},
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{2, &Time::GetStandardSteadyClock, "GetStandardSteadyClock"},
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{3, &Time::GetTimeZoneService, "GetTimeZoneService"},
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{4, &Time::GetStandardLocalSystemClock, "GetStandardLocalSystemClock"},
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{5, nullptr, "GetEphemeralNetworkSystemClock"},
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{50, nullptr, "SetStandardSteadyClockInternalOffset"},
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{100, nullptr, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
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{101, nullptr, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
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{102, nullptr, "GetStandardUserSystemClockInitialYear"},
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{200, nullptr, "IsStandardNetworkSystemClockAccuracySufficient"},
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{300, nullptr, "CalculateMonotonicSystemClockBaseTimePoint"},
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{400, &Time::GetClockSnapshot, "GetClockSnapshot"},
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{401, nullptr, "GetClockSnapshotFromSystemClockContext"},
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{500, &Time::CalculateStandardUserSystemClockDifferenceByUser,
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"CalculateStandardUserSystemClockDifferenceByUser"},
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{501, nullptr, "CalculateSpanBetween"},
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};
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RegisterHandlers(functions);
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}
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Time::~Time() = default;
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} // namespace Service::Time
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