yuzu/src/core/hle/service/nvflinger
David Marcec 5af0340066 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03 20:32:47 +11:00
..
buffer_queue.cpp kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
buffer_queue.h kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
nvflinger.cpp Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm) 2019-01-03 20:32:47 +11:00
nvflinger.h kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00