.. |
gl_buffer_cache.cpp
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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2019-11-02 05:05:34 -03:00 |
gl_buffer_cache.h
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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2019-11-02 05:05:34 -03:00 |
gl_device.cpp
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gl_device: Enable compute shaders for Intel Mesa drivers
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2019-12-11 00:00:30 -03:00 |
gl_device.h
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gl_device: Deduce indexing bug from device instead of heuristic
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2019-11-25 16:15:22 -03:00 |
gl_framebuffer_cache.cpp
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gl_framebuffer_cache: Optimize framebuffer key
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2019-11-28 23:02:20 -03:00 |
gl_framebuffer_cache.h
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gl_framebuffer_cache: Optimize framebuffer key
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2019-11-28 23:02:20 -03:00 |
gl_rasterizer.cpp
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Merge pull request #3362 from ReinUsesLisp/fix-instanced
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2020-02-06 21:39:59 -05:00 |
gl_rasterizer.h
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gl_rasterizer: Fix instanced draw arrays
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2020-01-30 02:22:00 -03:00 |
gl_resource_manager.cpp
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gl_texture_cache: Correct asserts
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2019-06-25 19:26:59 -04:00 |
gl_resource_manager.h
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gl_resource_manager: Correct MakeStreamCopy
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2019-06-25 17:32:04 -04:00 |
gl_sampler_cache.cpp
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gl_sampler_cache.h
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video_core: Add missing override specifiers
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2019-07-07 13:38:39 -04:00 |
gl_shader_cache.cpp
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Shader_IR: Store Bound buffer on Shader Usage
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2020-01-24 16:43:29 -04:00 |
gl_shader_cache.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_decompiler.cpp
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Merge pull request #3282 from FernandoS27/indexed-samplers
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2020-02-01 20:41:40 -05:00 |
gl_shader_decompiler.h
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video_core: Unify ProgramType and ShaderStage into ShaderType
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2019-11-22 21:28:48 -03:00 |
gl_shader_disk_cache.cpp
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Shader_IR: Store Bound buffer on Shader Usage
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2020-01-24 16:43:29 -04:00 |
gl_shader_disk_cache.h
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Shader_IR: Store Bound buffer on Shader Usage
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2020-01-24 16:43:29 -04:00 |
gl_shader_gen.cpp
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Merge pull request #3098 from ReinUsesLisp/shader-invalidations
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2019-11-24 19:36:30 -05:00 |
gl_shader_gen.h
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gl_shader_decompiler: Move entries to a separate function
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2019-10-25 09:01:31 -04:00 |
gl_shader_manager.cpp
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gl_shader_manager: Remove unused variable in SetFromRegs
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2019-11-07 01:52:18 -03:00 |
gl_shader_manager.h
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gl_rasterizer: Allow rendering without fragment shader
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2019-12-26 16:38:49 -03:00 |
gl_shader_util.cpp
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gl_shader_cache: Address review commentaries
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2019-07-15 17:38:25 -03:00 |
gl_shader_util.h
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gl_state.cpp
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gl_state: Implement PROGRAM_POINT_SIZE
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2020-01-15 16:14:17 -03:00 |
gl_state.h
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gl_state: Use bool instead of GLboolean
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2020-01-18 19:10:34 -03:00 |
gl_stream_buffer.cpp
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video_core: Make ARB_buffer_storage a required extension
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2019-06-20 21:36:12 -03:00 |
gl_stream_buffer.h
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video_core: Make ARB_buffer_storage a required extension
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2019-06-20 21:36:12 -03:00 |
gl_texture_cache.cpp
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Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
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2020-01-29 11:23:50 -05:00 |
gl_texture_cache.h
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gl_shader_decompiler: Keep track of written images and mark them as modified
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2019-09-05 23:26:05 -03:00 |
maxwell_to_gl.h
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maxwell_to_gl: Implement missing primitive topologies
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2019-12-22 22:33:01 -03:00 |
renderer_opengl.cpp
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renderer_opengl: Make ScreenRectVertex's constructor constexpr
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2019-11-28 20:36:02 -03:00 |
renderer_opengl.h
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renderer_opengl: Use explicit binding for presentation shaders
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2019-11-28 20:25:56 -03:00 |
utils.cpp
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renderer_opengl/utils: Remove unused header inclusions
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2020-01-15 06:31:23 -05:00 |
utils.h
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renderer_opengl/utils: Forward declare private structs
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2020-01-15 06:30:01 -05:00 |