9a07ed53eb
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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// Class that stacks multiple VfsDirectories on top of each other, attempting to read from the first
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// one and falling back to the one after. The highest priority directory (overwrites all others)
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// should be element 0 in the dirs vector.
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class LayeredVfsDirectory : public VfsDirectory {
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explicit LayeredVfsDirectory(std::vector<VirtualDir> dirs_, std::string name_);
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public:
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~LayeredVfsDirectory() override;
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/// Wrapper function to allow for more efficient handling of dirs.size() == 0, 1 cases.
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static VirtualDir MakeLayeredDirectory(std::vector<VirtualDir> dirs, std::string name = "");
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VirtualFile GetFileRelative(std::string_view path) const override;
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VirtualDir GetDirectoryRelative(std::string_view path) const override;
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VirtualFile GetFile(std::string_view file_name) const override;
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VirtualDir GetSubdirectory(std::string_view subdir_name) const override;
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std::string GetFullPath() const override;
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std::vector<VirtualFile> GetFiles() const override;
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std::vector<VirtualDir> GetSubdirectories() const override;
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bool IsWritable() const override;
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bool IsReadable() const override;
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std::string GetName() const override;
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VirtualDir GetParentDirectory() const override;
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VirtualDir CreateSubdirectory(std::string_view subdir_name) override;
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VirtualFile CreateFile(std::string_view file_name) override;
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bool DeleteSubdirectory(std::string_view subdir_name) override;
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bool DeleteFile(std::string_view file_name) override;
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bool Rename(std::string_view new_name) override;
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private:
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std::vector<VirtualDir> dirs;
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std::string name;
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};
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} // namespace FileSys
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