yuzu/src/shader_recompiler/backend/spirv
2021-07-22 21:51:26 -04:00
..
emit_context.cpp shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 2021-07-22 21:51:26 -04:00
emit_context.h shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
emit_spirv_barriers.cpp shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
emit_spirv_bitwise_conversion.cpp
emit_spirv_composite.cpp
emit_spirv_context_get_set.cpp shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
emit_spirv_control_flow.cpp shader: Implement BRX 2021-07-22 21:51:25 -04:00
emit_spirv_convert.cpp
emit_spirv_floating_point.cpp
emit_spirv_image.cpp shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
emit_spirv_integer.cpp shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
emit_spirv_logical.cpp
emit_spirv_memory.cpp
emit_spirv_select.cpp
emit_spirv_shared_memory.cpp shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
emit_spirv_special.cpp spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
emit_spirv_undefined.cpp
emit_spirv_warp.cpp shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
emit_spirv.cpp shader: Address Feedback 2021-07-22 21:51:26 -04:00
emit_spirv.h shader: Add subgroup masks 2021-07-22 21:51:26 -04:00