yuzu/src/video_core/renderer_opengl
2016-02-05 17:19:16 -05:00
..
gl_rasterizer_cache.cpp
gl_rasterizer_cache.h
gl_rasterizer.cpp renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
gl_rasterizer.h gl_shader_gen: Implement fragment lighting specular 1 component. 2016-02-05 17:19:16 -05:00
gl_resource_manager.h
gl_shader_gen.cpp gl_shader_gen: Implement fragment lighting specular 1 component. 2016-02-05 17:19:16 -05:00
gl_shader_gen.h
gl_shader_util.cpp
gl_shader_util.h renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
gl_state.cpp renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
gl_state.h renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 2016-02-05 17:17:31 -05:00
pica_to_gl.h renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
renderer_opengl.cpp OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level 2016-02-02 22:44:13 -08:00
renderer_opengl.h