95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
// Copyright 2015 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cstring>
|
|
#include <unordered_map>
|
|
|
|
#include "pica.h"
|
|
#include "shader/shader.h"
|
|
|
|
namespace Pica {
|
|
|
|
State g_state;
|
|
|
|
std::string Regs::GetCommandName(int index) {
|
|
static std::unordered_map<u32, std::string> map;
|
|
|
|
if (map.empty()) {
|
|
#define ADD_FIELD(name) \
|
|
map.insert({static_cast<u32>(PICA_REG_INDEX(name)), #name}); \
|
|
/* TODO: change to Regs::name when VS2015 and other compilers support it */ \
|
|
for (u32 i = PICA_REG_INDEX(name) + 1; i < PICA_REG_INDEX(name) + sizeof(Regs().name) / 4; ++i) \
|
|
map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
|
|
|
|
ADD_FIELD(trigger_irq);
|
|
ADD_FIELD(cull_mode);
|
|
ADD_FIELD(viewport_size_x);
|
|
ADD_FIELD(viewport_size_y);
|
|
ADD_FIELD(viewport_depth_range);
|
|
ADD_FIELD(viewport_depth_far_plane);
|
|
ADD_FIELD(viewport_corner);
|
|
ADD_FIELD(texture0_enable);
|
|
ADD_FIELD(texture0);
|
|
ADD_FIELD(texture0_format);
|
|
ADD_FIELD(texture1);
|
|
ADD_FIELD(texture1_format);
|
|
ADD_FIELD(texture2);
|
|
ADD_FIELD(texture2_format);
|
|
ADD_FIELD(tev_stage0);
|
|
ADD_FIELD(tev_stage1);
|
|
ADD_FIELD(tev_stage2);
|
|
ADD_FIELD(tev_stage3);
|
|
ADD_FIELD(tev_combiner_buffer_input);
|
|
ADD_FIELD(tev_stage4);
|
|
ADD_FIELD(tev_stage5);
|
|
ADD_FIELD(tev_combiner_buffer_color);
|
|
ADD_FIELD(output_merger);
|
|
ADD_FIELD(framebuffer);
|
|
ADD_FIELD(vertex_attributes);
|
|
ADD_FIELD(index_array);
|
|
ADD_FIELD(num_vertices);
|
|
ADD_FIELD(vertex_offset);
|
|
ADD_FIELD(trigger_draw);
|
|
ADD_FIELD(trigger_draw_indexed);
|
|
ADD_FIELD(vs_default_attributes_setup);
|
|
ADD_FIELD(command_buffer);
|
|
ADD_FIELD(triangle_topology);
|
|
ADD_FIELD(gs.bool_uniforms);
|
|
ADD_FIELD(gs.int_uniforms);
|
|
ADD_FIELD(gs.main_offset);
|
|
ADD_FIELD(gs.input_register_map);
|
|
ADD_FIELD(gs.uniform_setup);
|
|
ADD_FIELD(gs.program);
|
|
ADD_FIELD(gs.swizzle_patterns);
|
|
ADD_FIELD(vs.bool_uniforms);
|
|
ADD_FIELD(vs.int_uniforms);
|
|
ADD_FIELD(vs.main_offset);
|
|
ADD_FIELD(vs.input_register_map);
|
|
ADD_FIELD(vs.uniform_setup);
|
|
ADD_FIELD(vs.program);
|
|
ADD_FIELD(vs.swizzle_patterns);
|
|
|
|
#undef ADD_FIELD
|
|
}
|
|
|
|
// Return empty string if no match is found
|
|
auto it = map.find(index);
|
|
if (it != map.end()) {
|
|
return it->second;
|
|
} else {
|
|
return std::string();
|
|
}
|
|
}
|
|
|
|
void Init() {
|
|
}
|
|
|
|
void Shutdown() {
|
|
Shader::Shutdown();
|
|
|
|
memset(&g_state, 0, sizeof(State));
|
|
}
|
|
|
|
}
|