ba2a54a9dd
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
77 lines
1.5 KiB
C++
77 lines
1.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace DefaultINI {
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const char* sdl2_config_file = R"(
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[Controls]
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pad_start =
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pad_select =
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pad_home =
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pad_dup =
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pad_ddown =
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pad_dleft =
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pad_dright =
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pad_a =
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pad_b =
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pad_x =
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pad_y =
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pad_l =
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pad_r =
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pad_zl =
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pad_zr =
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pad_sup =
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pad_sdown =
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pad_sleft =
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pad_sright =
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pad_cup =
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pad_cdown =
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pad_cleft =
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pad_cright =
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[Core]
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# The applied frameskip amount. Must be a power of two.
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# 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc.
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frame_skip =
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[Renderer]
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# Whether to use software or hardware rendering.
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# 0 (default): Software, 1: Hardware
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use_hw_renderer =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0 : Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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bg_blue =
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bg_green =
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[Data Storage]
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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use_virtual_sd =
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[System Region]
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# The system region that Citra will use during emulation
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# 0: Japan, 1: USA (default), 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_value =
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[Miscellaneous]
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# A filter which removes logs below a certain logging level.
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
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log_filter = *:Info
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[Debugging]
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# Port for listening to GDB connections.
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use_gdbstub=false
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gdbstub_port=24689
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)";
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}
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