yuzu/src/video_core/renderer_opengl
2018-04-20 21:09:34 -05:00
..
gl_rasterizer_cache.cpp math_util: Remove the Clamp() function 2018-04-20 10:14:13 -04:00
gl_rasterizer_cache.h GPU: Add support for the DXT23 and DXT45 compressed texture formats. 2018-04-18 20:48:53 -05:00
gl_rasterizer.cpp math_util: Remove the Clamp() function 2018-04-20 10:14:13 -04:00
gl_rasterizer.h renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
gl_resource_manager.h shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
gl_shader_decompiler.cpp ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. 2018-04-20 21:09:34 -05:00
gl_shader_decompiler.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
gl_shader_gen.cpp gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 2018-04-18 16:42:40 -04:00
gl_shader_gen.h GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 2018-04-15 15:02:50 -05:00
gl_shader_manager.cpp gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 2018-04-18 16:42:40 -04:00
gl_shader_manager.h gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 2018-04-18 16:42:40 -04:00
gl_shader_util.cpp gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
gl_shader_util.h gl_shader_util: Add missing includes. 2018-04-13 23:48:23 -04:00
gl_state.cpp common_funcs: Remove ARRAY_SIZE macro 2018-04-19 22:36:52 -04:00
gl_state.h GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 2018-04-15 11:15:54 -05:00
gl_stream_buffer.cpp renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
gl_stream_buffer.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
maxwell_to_gl.h renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
renderer_opengl.cpp renderer_opengl: Fix Morton copy byteswap, etc. 2018-04-14 16:01:39 -04:00
renderer_opengl.h renderer_opengl: Use OGLProgram instead of OGLShader. 2018-04-13 23:48:21 -04:00