296 lines
8.7 KiB
C++
296 lines
8.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <version>
|
|
#if __cpp_lib_chrono >= 201907L
|
|
#include <chrono>
|
|
#include <exception>
|
|
#include <stdexcept>
|
|
#endif
|
|
#include <compare>
|
|
#include <cstddef>
|
|
#include <filesystem>
|
|
#include <functional>
|
|
#include <string_view>
|
|
#include <type_traits>
|
|
#include <fmt/core.h>
|
|
|
|
#include "common/assert.h"
|
|
#include "common/fs/fs_util.h"
|
|
#include "common/fs/path_util.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/settings.h"
|
|
#include "common/time_zone.h"
|
|
|
|
namespace Settings {
|
|
|
|
// Clang 14 and earlier have errors when explicitly instantiating these classes
|
|
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
|
#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
|
|
#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>
|
|
|
|
SETTING(AudioEngine, false);
|
|
SETTING(bool, false);
|
|
SETTING(int, false);
|
|
SETTING(std::string, false);
|
|
SETTING(u16, false);
|
|
SWITCHABLE(AnisotropyMode, true);
|
|
SWITCHABLE(AntiAliasing, false);
|
|
SWITCHABLE(AspectRatio, true);
|
|
SWITCHABLE(AstcDecodeMode, true);
|
|
SWITCHABLE(AstcRecompression, true);
|
|
SWITCHABLE(AudioMode, true);
|
|
SWITCHABLE(CpuAccuracy, true);
|
|
SWITCHABLE(FullscreenMode, true);
|
|
SWITCHABLE(GpuAccuracy, true);
|
|
SWITCHABLE(Language, true);
|
|
SWITCHABLE(NvdecEmulation, false);
|
|
SWITCHABLE(Region, true);
|
|
SWITCHABLE(RendererBackend, true);
|
|
SWITCHABLE(ScalingFilter, false);
|
|
SWITCHABLE(ShaderBackend, true);
|
|
SWITCHABLE(TimeZone, true);
|
|
SETTING(VSyncMode, true);
|
|
SWITCHABLE(bool, false);
|
|
SWITCHABLE(int, false);
|
|
SWITCHABLE(int, true);
|
|
SWITCHABLE(s64, false);
|
|
SWITCHABLE(u16, true);
|
|
SWITCHABLE(u32, false);
|
|
SWITCHABLE(u8, false);
|
|
SWITCHABLE(u8, true);
|
|
|
|
#undef SETTING
|
|
#undef SWITCHABLE
|
|
#endif
|
|
|
|
Values values;
|
|
|
|
std::string GetTimeZoneString(TimeZone time_zone) {
|
|
const auto time_zone_index = static_cast<std::size_t>(time_zone);
|
|
ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
|
|
|
|
std::string location_name;
|
|
if (time_zone_index == 0) { // Auto
|
|
#if __cpp_lib_chrono >= 201907L
|
|
try {
|
|
const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
|
|
const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
|
|
std::string_view current_zone_name = current_zone->name();
|
|
location_name = current_zone_name;
|
|
} catch (std::runtime_error& runtime_error) {
|
|
// VCRUNTIME will throw a runtime_error if the operating system's selected time zone
|
|
// cannot be found
|
|
location_name = Common::TimeZone::FindSystemTimeZone();
|
|
LOG_WARNING(Common,
|
|
"Error occurred when trying to determine system time zone:\n{}\nFalling "
|
|
"back to hour offset \"{}\"",
|
|
runtime_error.what(), location_name);
|
|
}
|
|
#else
|
|
location_name = Common::TimeZone::FindSystemTimeZone();
|
|
#endif
|
|
} else {
|
|
location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index];
|
|
}
|
|
return location_name;
|
|
}
|
|
|
|
void LogSettings() {
|
|
const auto log_setting = [](std::string_view name, const auto& value) {
|
|
LOG_INFO(Config, "{}: {}", name, value);
|
|
};
|
|
|
|
const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
|
|
LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
|
|
};
|
|
|
|
LOG_INFO(Config, "yuzu Configuration:");
|
|
for (auto& [category, settings] : values.linkage.by_category) {
|
|
for (const auto& setting : settings) {
|
|
if (setting->Id() == values.yuzu_token.Id()) {
|
|
// Hide the token secret, for security reasons.
|
|
continue;
|
|
}
|
|
|
|
const auto name = fmt::format(
|
|
"{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
|
|
setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
|
|
setting->GetLabel());
|
|
|
|
log_setting(name, setting->Canonicalize());
|
|
}
|
|
}
|
|
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
|
|
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
|
|
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
|
|
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
|
|
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
|
|
}
|
|
|
|
bool IsGPULevelExtreme() {
|
|
return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
|
|
}
|
|
|
|
bool IsGPULevelHigh() {
|
|
return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
|
|
values.gpu_accuracy.GetValue() == GpuAccuracy::High;
|
|
}
|
|
|
|
bool IsFastmemEnabled() {
|
|
if (values.cpu_debug_mode) {
|
|
return static_cast<bool>(values.cpuopt_fastmem);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
float Volume() {
|
|
if (values.audio_muted) {
|
|
return 0.0f;
|
|
}
|
|
return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
|
|
}
|
|
|
|
Linkage::Linkage(u32 initial_count) : count{initial_count} {}
|
|
Linkage::~Linkage() = default;
|
|
|
|
const char* TranslateCategory(Category category) {
|
|
switch (category) {
|
|
case Category::Audio:
|
|
return "Audio";
|
|
case Category::Core:
|
|
return "Core";
|
|
case Category::Cpu:
|
|
case Category::CpuDebug:
|
|
case Category::CpuUnsafe:
|
|
return "Cpu";
|
|
case Category::Renderer:
|
|
case Category::RendererAdvanced:
|
|
case Category::RendererDebug:
|
|
return "Renderer";
|
|
case Category::System:
|
|
case Category::SystemAudio:
|
|
return "System";
|
|
case Category::DataStorage:
|
|
return "Data Storage";
|
|
case Category::Debugging:
|
|
case Category::DebuggingGraphics:
|
|
return "Debugging";
|
|
case Category::Miscellaneous:
|
|
return "Miscellaneous";
|
|
case Category::Network:
|
|
return "Network";
|
|
case Category::WebService:
|
|
return "WebService";
|
|
case Category::AddOns:
|
|
return "DisabledAddOns";
|
|
case Category::Controls:
|
|
return "Controls";
|
|
case Category::Ui:
|
|
case Category::UiGeneral:
|
|
return "UI";
|
|
case Category::UiLayout:
|
|
return "UiLayout";
|
|
case Category::UiGameList:
|
|
return "UiGameList";
|
|
case Category::Screenshots:
|
|
return "Screenshots";
|
|
case Category::Shortcuts:
|
|
return "Shortcuts";
|
|
case Category::Multiplayer:
|
|
return "Multiplayer";
|
|
case Category::Services:
|
|
return "Services";
|
|
case Category::Paths:
|
|
return "Paths";
|
|
case Category::MaxEnum:
|
|
break;
|
|
}
|
|
return "Miscellaneous";
|
|
}
|
|
|
|
void UpdateRescalingInfo() {
|
|
const auto setup = values.resolution_setup.GetValue();
|
|
auto& info = values.resolution_info;
|
|
info.downscale = false;
|
|
switch (setup) {
|
|
case ResolutionSetup::Res1_2X:
|
|
info.up_scale = 1;
|
|
info.down_shift = 1;
|
|
info.downscale = true;
|
|
break;
|
|
case ResolutionSetup::Res3_4X:
|
|
info.up_scale = 3;
|
|
info.down_shift = 2;
|
|
info.downscale = true;
|
|
break;
|
|
case ResolutionSetup::Res1X:
|
|
info.up_scale = 1;
|
|
info.down_shift = 0;
|
|
break;
|
|
case ResolutionSetup::Res3_2X:
|
|
info.up_scale = 3;
|
|
info.down_shift = 1;
|
|
break;
|
|
case ResolutionSetup::Res2X:
|
|
info.up_scale = 2;
|
|
info.down_shift = 0;
|
|
break;
|
|
case ResolutionSetup::Res3X:
|
|
info.up_scale = 3;
|
|
info.down_shift = 0;
|
|
break;
|
|
case ResolutionSetup::Res4X:
|
|
info.up_scale = 4;
|
|
info.down_shift = 0;
|
|
break;
|
|
case ResolutionSetup::Res5X:
|
|
info.up_scale = 5;
|
|
info.down_shift = 0;
|
|
break;
|
|
case ResolutionSetup::Res6X:
|
|
info.up_scale = 6;
|
|
info.down_shift = 0;
|
|
break;
|
|
case ResolutionSetup::Res7X:
|
|
info.up_scale = 7;
|
|
info.down_shift = 0;
|
|
break;
|
|
case ResolutionSetup::Res8X:
|
|
info.up_scale = 8;
|
|
info.down_shift = 0;
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
info.up_scale = 1;
|
|
info.down_shift = 0;
|
|
break;
|
|
}
|
|
info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
|
|
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
|
|
info.active = info.up_scale != 1 || info.down_shift != 0;
|
|
}
|
|
|
|
void RestoreGlobalState(bool is_powered_on) {
|
|
// If a game is running, DO NOT restore the global settings state
|
|
if (is_powered_on) {
|
|
return;
|
|
}
|
|
|
|
for (const auto& reset : values.linkage.restore_functions) {
|
|
reset();
|
|
}
|
|
}
|
|
|
|
static bool configuring_global = true;
|
|
|
|
bool IsConfiguringGlobal() {
|
|
return configuring_global;
|
|
}
|
|
|
|
void SetConfiguringGlobal(bool is_global) {
|
|
configuring_global = is_global;
|
|
}
|
|
|
|
} // namespace Settings
|