80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
|
|
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
|
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
|
#include "shader_recompiler/ir_opt/passes.h"
|
|
|
|
namespace Shader::Optimization {
|
|
namespace {
|
|
IR::Opcode Replace(IR::Opcode op) {
|
|
switch (op) {
|
|
case IR::Opcode::FPAbs16:
|
|
return IR::Opcode::FPAbs32;
|
|
case IR::Opcode::FPAdd16:
|
|
return IR::Opcode::FPAdd32;
|
|
case IR::Opcode::FPCeil16:
|
|
return IR::Opcode::FPCeil32;
|
|
case IR::Opcode::FPFloor16:
|
|
return IR::Opcode::FPFloor32;
|
|
case IR::Opcode::FPFma16:
|
|
return IR::Opcode::FPFma32;
|
|
case IR::Opcode::FPMul16:
|
|
return IR::Opcode::FPMul32;
|
|
case IR::Opcode::FPNeg16:
|
|
return IR::Opcode::FPNeg32;
|
|
case IR::Opcode::FPRoundEven16:
|
|
return IR::Opcode::FPRoundEven32;
|
|
case IR::Opcode::FPSaturate16:
|
|
return IR::Opcode::FPSaturate32;
|
|
case IR::Opcode::FPTrunc16:
|
|
return IR::Opcode::FPTrunc32;
|
|
case IR::Opcode::CompositeConstructF16x2:
|
|
return IR::Opcode::CompositeConstructF32x2;
|
|
case IR::Opcode::CompositeConstructF16x3:
|
|
return IR::Opcode::CompositeConstructF32x3;
|
|
case IR::Opcode::CompositeConstructF16x4:
|
|
return IR::Opcode::CompositeConstructF32x4;
|
|
case IR::Opcode::CompositeExtractF16x2:
|
|
return IR::Opcode::CompositeExtractF32x2;
|
|
case IR::Opcode::CompositeExtractF16x3:
|
|
return IR::Opcode::CompositeExtractF32x3;
|
|
case IR::Opcode::CompositeExtractF16x4:
|
|
return IR::Opcode::CompositeExtractF32x4;
|
|
case IR::Opcode::ConvertS16F16:
|
|
return IR::Opcode::ConvertS16F32;
|
|
case IR::Opcode::ConvertS32F16:
|
|
return IR::Opcode::ConvertS32F32;
|
|
case IR::Opcode::ConvertS64F16:
|
|
return IR::Opcode::ConvertS64F32;
|
|
case IR::Opcode::ConvertU16F16:
|
|
return IR::Opcode::ConvertU16F32;
|
|
case IR::Opcode::ConvertU32F16:
|
|
return IR::Opcode::ConvertU32F32;
|
|
case IR::Opcode::ConvertU64F16:
|
|
return IR::Opcode::ConvertU64F32;
|
|
case IR::Opcode::PackFloat2x16:
|
|
return IR::Opcode::PackHalf2x16;
|
|
case IR::Opcode::UnpackFloat2x16:
|
|
return IR::Opcode::UnpackHalf2x16;
|
|
default:
|
|
return op;
|
|
}
|
|
}
|
|
} // Anonymous namespace
|
|
|
|
void LowerFp16ToFp32(IR::Program& program) {
|
|
for (IR::Function& function : program.functions) {
|
|
for (IR::Block* const block : function.blocks) {
|
|
for (IR::Inst& inst : block->Instructions()) {
|
|
inst.ReplaceOpcode(Replace(inst.Opcode()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Shader::Optimization
|