yuzu/src/video_core
lat9nq 1c7d106aac vk_stream_buffer: set allocable_size to 9 MiB
This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
2020-07-09 21:28:32 -04:00
..
buffer_cache gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
engines Merge pull request #4147 from ReinUsesLisp/hset2-imm 2020-06-26 23:14:56 -04:00
macro macro: Add support for "middle methods" on the code cache (#4112) 2020-06-30 02:32:24 -03:00
renderer_opengl Merge pull request #4175 from ReinUsesLisp/read-buffer 2020-07-02 23:30:08 -04:00
renderer_vulkan vk_stream_buffer: set allocable_size to 9 MiB 2020-07-09 21:28:32 -04:00
shader Merge pull request #4147 from ReinUsesLisp/hset2-imm 2020-06-26 23:14:56 -04:00
texture_cache Merge pull request #4176 from ReinUsesLisp/compatible-formats 2020-06-30 15:36:13 -04:00
textures Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
CMakeLists.txt video_core/compatible_formats: Table to test if two formats are legal to view or copy 2020-06-26 19:28:11 -03:00
compatible_formats.cpp texture_cache: Test format compatibility before copying 2020-06-26 20:52:22 -03:00
compatible_formats.h video_core/compatible_formats: Table to test if two formats are legal to view or copy 2020-06-26 19:28:11 -03:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_asynch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_thread.cpp General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 2020-06-27 11:36:09 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
gpu.cpp General: Recover Prometheus project from harddrive failure 2020-06-27 11:35:06 -04:00
gpu.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
memory_manager.h memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
morton.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
morton.h
query_cache.h Rename PAGE_SHIFT to PAGE_BITS 2020-06-18 15:47:43 +01:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Fix use-after-free and orphan invalidation cache entries 2020-07-01 18:16:53 -03:00
surface.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
surface.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
video_core.cpp
video_core.h