22c6b9fab2
* Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback.
98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <list>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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union ResultCode;
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namespace Core {
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class System;
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}
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namespace Kernel {
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class Thread;
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class AddressArbiter {
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public:
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enum class ArbitrationType {
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WaitIfLessThan = 0,
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DecrementAndWaitIfLessThan = 1,
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WaitIfEqual = 2,
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};
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enum class SignalType {
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Signal = 0,
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IncrementAndSignalIfEqual = 1,
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ModifyByWaitingCountAndSignalIfEqual = 2,
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};
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explicit AddressArbiter(Core::System& system);
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~AddressArbiter();
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AddressArbiter(const AddressArbiter&) = delete;
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AddressArbiter& operator=(const AddressArbiter&) = delete;
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AddressArbiter(AddressArbiter&&) = default;
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AddressArbiter& operator=(AddressArbiter&&) = delete;
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/// Signals an address being waited on with a particular signaling type.
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ResultCode SignalToAddress(VAddr address, SignalType type, s32 value, s32 num_to_wake);
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/// Waits on an address with a particular arbitration type.
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ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns);
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/// Removes a thread from the container and resets its address arbiter adress to 0
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void HandleWakeupThread(std::shared_ptr<Thread> thread);
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private:
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/// Signals an address being waited on.
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ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake);
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/// Signals an address being waited on and increments its value if equal to the value argument.
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ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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/// Signals an address being waited on and modifies its value based on waiting thread count if
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/// equal to the value argument.
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ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
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s32 num_to_wake);
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/// Waits on an address if the value passed is less than the argument value,
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/// optionally decrementing.
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ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout,
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bool should_decrement);
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/// Waits on an address if the value passed is equal to the argument value.
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ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
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// Waits on the given address with a timeout in nanoseconds
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ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
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/// Wake up num_to_wake (or all) threads in a vector.
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void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
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/// Insert a thread into the address arbiter container
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void InsertThread(std::shared_ptr<Thread> thread);
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/// Removes a thread from the address arbiter container
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void RemoveThread(std::shared_ptr<Thread> thread);
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// Gets the threads waiting on an address.
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std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address);
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/// List of threads waiting for a address arbiter
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std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> arb_threads;
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Core::System& system;
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};
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} // namespace Kernel
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