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gl_buffer_cache.cpp
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gl_stream_buffer: Use DSA for buffer management
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2019-01-06 16:49:24 -03:00 |
gl_buffer_cache.h
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gl_rasterizer: Skip VB upload if the state is clean.
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2018-11-17 14:28:54 +01:00 |
gl_global_cache.cpp
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gl_rasterizer: Implement global memory management
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2019-01-30 00:00:15 -03:00 |
gl_global_cache.h
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gl_rasterizer: Implement global memory management
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2019-01-30 00:00:15 -03:00 |
gl_primitive_assembler.cpp
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gl_primitive_assembler.h
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gl_rasterizer_cache.cpp
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gl_rasterizer_cache: Move swizzling to textures instead of state
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2019-01-30 19:10:35 -03:00 |
gl_rasterizer_cache.h
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gl_rasterizer_cache: Move swizzling to textures instead of state
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2019-01-30 19:10:35 -03:00 |
gl_rasterizer.cpp
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gl_state: Remove texture target tracking
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2019-01-30 19:10:35 -03:00 |
gl_rasterizer.h
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gl_shader_cache: Use explicit bindings
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2019-01-30 00:11:02 -03:00 |
gl_resource_manager.cpp
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gl_rasterizer: Use DSA for textures
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2019-01-30 19:10:11 -03:00 |
gl_resource_manager.h
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gl_rasterizer: Use DSA for textures
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2019-01-30 19:10:11 -03:00 |
gl_shader_cache.cpp
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gl_shader_cache: Use explicit bindings
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2019-01-30 00:11:02 -03:00 |
gl_shader_cache.h
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gl_shader_cache: Use explicit bindings
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2019-01-30 00:11:02 -03:00 |
gl_shader_decompiler.cpp
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gl_shader_cache: Use explicit bindings
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2019-01-30 00:11:02 -03:00 |
gl_shader_decompiler.h
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gl_shader_cache: Use explicit bindings
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2019-01-30 00:11:02 -03:00 |
gl_shader_gen.cpp
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gl_shader_cache: Use explicit bindings
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2019-01-30 00:11:02 -03:00 |
gl_shader_gen.h
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video_core: Rename glsl_decompiler to gl_shader_decompiler
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2019-01-15 17:54:53 -03:00 |
gl_shader_manager.cpp
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
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2018-11-25 04:37:29 -03:00 |
gl_shader_manager.h
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gl_shader_manager: Update pipeline when programs have changed
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2018-11-29 16:26:42 -03:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state.cpp
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gl_rasterizer_cache: Move swizzling to textures instead of state
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2019-01-30 19:10:35 -03:00 |
gl_state.h
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gl_state: Remove texture target tracking
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2019-01-30 19:10:35 -03:00 |
gl_stream_buffer.cpp
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gl_stream_buffer: Use DSA for buffer management
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2019-01-06 16:49:24 -03:00 |
gl_stream_buffer.h
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gl_stream_buffer: Use DSA for buffer management
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2019-01-06 16:49:24 -03:00 |
maxwell_to_gl.h
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maxwell_3d: Implement alternate blend equations.
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2018-11-22 00:51:01 -05:00 |
renderer_opengl.cpp
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gl_rasterizer_cache: Move swizzling to textures instead of state
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2019-01-30 19:10:35 -03:00 |
renderer_opengl.h
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frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
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2019-01-23 19:19:23 -05:00 |
utils.cpp
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utils.h
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