yuzu/src/video_core/renderer_opengl
Kevin Hartman 221a9b023d Viewport scaling and display density independence
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
..
generated Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
gl_shader_util.cpp Only check OpenGL shader log if size is >1. 2014-10-21 16:07:39 -02:00
gl_shader_util.h Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
gl_shaders.h Rework OpenGL renderer. 2014-10-12 14:38:53 +02:00
renderer_opengl.cpp Viewport scaling and display density independence 2014-11-18 13:06:05 +01:00
renderer_opengl.h Viewport scaling and display density independence 2014-11-18 13:06:05 +01:00