221a9b023d
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly. |
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generated | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_shaders.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h |