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gl_buffer_cache.cpp
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video_core: Refactor to use MemoryManager interface for all memory access.
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2019-03-16 00:38:48 -04:00 |
gl_buffer_cache.h
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gpu: Use host address for caching instead of guest address.
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2019-03-14 22:34:42 -04:00 |
gl_global_cache.cpp
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video_core: Refactor to use MemoryManager interface for all memory access.
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2019-03-16 00:38:48 -04:00 |
gl_global_cache.h
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video_core: Refactor to use MemoryManager interface for all memory access.
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2019-03-16 00:38:48 -04:00 |
gl_primitive_assembler.cpp
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video_core: Refactor to use MemoryManager interface for all memory access.
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2019-03-16 00:38:48 -04:00 |
gl_primitive_assembler.h
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gl_rasterizer_cache.cpp
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video_core: Refactor to use MemoryManager interface for all memory access.
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2019-03-16 00:38:48 -04:00 |
gl_rasterizer_cache.h
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video_core: Refactor to use MemoryManager interface for all memory access.
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2019-03-16 00:38:48 -04:00 |
gl_rasterizer.cpp
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gpu: Use host address for caching instead of guest address.
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2019-03-14 22:34:42 -04:00 |
gl_rasterizer.h
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gpu: Use host address for caching instead of guest address.
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2019-03-14 22:34:42 -04:00 |
gl_resource_manager.cpp
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gl_shader_util: Add parameter to handle retrievable programs
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2019-02-06 22:20:57 -03:00 |
gl_resource_manager.h
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gl_shader_util: Add parameter to handle retrievable programs
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2019-02-06 22:20:57 -03:00 |
gl_shader_cache.cpp
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video_core: Refactor to use MemoryManager interface for all memory access.
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2019-03-16 00:38:48 -04:00 |
gl_shader_cache.h
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video_core: Refactor to use MemoryManager interface for all memory access.
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2019-03-16 00:38:48 -04:00 |
gl_shader_decompiler.cpp
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shader/decode: Remove extras from MetaTexture
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2019-02-26 00:11:30 -03:00 |
gl_shader_decompiler.h
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gl_shader_disk_cache: Address miscellaneous feedback
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2019-02-06 22:23:40 -03:00 |
gl_shader_disk_cache.cpp
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gl_shader_disk_cache: Remove #pragma once from cpp file
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2019-02-27 11:02:49 -05:00 |
gl_shader_disk_cache.h
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gl_shader_disk_cache: Use unordered containers
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2019-02-06 22:23:41 -03:00 |
gl_shader_gen.cpp
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shader_decompiler: Improve Accuracy of Attribute Interpolation.
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2019-02-14 03:25:07 -04:00 |
gl_shader_gen.h
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gl_shader_cache: Fixup GLSL unique identifiers
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2019-02-06 22:23:40 -03:00 |
gl_shader_manager.cpp
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gl_shader_manager.h
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gl_shader_util.cpp
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gl_shader_util.h
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gl_shader_util: Add parameter to handle retrievable programs
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2019-02-06 22:20:57 -03:00 |
gl_state.cpp
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gl_state: Fixup multibind bug
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2019-02-28 00:17:03 -03:00 |
gl_state.h
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gl_state: Remove texture target tracking
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2019-01-30 19:10:35 -03:00 |
gl_stream_buffer.cpp
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gl_stream_buffer: Use DSA for buffer management
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2019-01-06 16:49:24 -03:00 |
gl_stream_buffer.h
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gl_stream_buffer: Use DSA for buffer management
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2019-01-06 16:49:24 -03:00 |
maxwell_to_gl.h
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renderer_opengl.cpp
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memory: Simplify rasterizer cache operations.
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2019-03-16 00:41:08 -04:00 |
renderer_opengl.h
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video_core/renderer_opengl: Replace direct usage of global system object accessors
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2019-03-04 10:24:09 -05:00 |
utils.cpp
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utils.h
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