2534af040e
Softlock explanation: after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
352 lines
11 KiB
C++
352 lines
11 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/algorithm/interpolate.h"
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#include "audio_core/audio_out.h"
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#include "audio_core/audio_renderer.h"
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#include "audio_core/codec.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/event.h"
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#include "core/memory.h"
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namespace AudioCore {
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constexpr u32 STREAM_SAMPLE_RATE{48000};
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constexpr u32 STREAM_NUM_CHANNELS{2};
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class AudioRenderer::VoiceState {
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public:
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bool IsPlaying() const {
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return is_in_use && info.play_state == PlayState::Started;
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}
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const VoiceOutStatus& GetOutStatus() const {
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return out_status;
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}
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const VoiceInfo& GetInfo() const {
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return info;
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}
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VoiceInfo& Info() {
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return info;
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}
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void SetWaveIndex(std::size_t index);
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std::vector<s16> DequeueSamples(std::size_t sample_count);
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void UpdateState();
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void RefreshBuffer();
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private:
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bool is_in_use{};
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bool is_refresh_pending{};
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std::size_t wave_index{};
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std::size_t offset{};
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Codec::ADPCMState adpcm_state{};
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InterpolationState interp_state{};
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std::vector<s16> samples;
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VoiceOutStatus out_status{};
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VoiceInfo info{};
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};
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class AudioRenderer::EffectState {
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public:
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const EffectOutStatus& GetOutStatus() const {
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return out_status;
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}
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const EffectInStatus& GetInfo() const {
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return info;
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}
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EffectInStatus& Info() {
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return info;
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}
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void UpdateState();
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private:
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EffectOutStatus out_status{};
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EffectInStatus info{};
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};
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AudioRenderer::AudioRenderer(AudioRendererParameter params,
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Kernel::SharedPtr<Kernel::Event> buffer_event)
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: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
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effects(params.effect_count) {
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audio_out = std::make_unique<AudioCore::AudioOut>();
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stream = audio_out->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
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[=]() { buffer_event->Signal(); });
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audio_out->StartStream(stream);
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QueueMixedBuffer(0);
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QueueMixedBuffer(1);
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QueueMixedBuffer(2);
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}
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AudioRenderer::~AudioRenderer() = default;
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u32 AudioRenderer::GetSampleRate() const {
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return worker_params.sample_rate;
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}
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u32 AudioRenderer::GetSampleCount() const {
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return worker_params.sample_count;
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}
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u32 AudioRenderer::GetMixBufferCount() const {
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return worker_params.mix_buffer_count;
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}
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Stream::State AudioRenderer::GetStreamState() const {
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return stream->GetState();
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}
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std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
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// Copy UpdateDataHeader struct
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UpdateDataHeader config{};
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std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
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u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
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// Copy MemoryPoolInfo structs
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std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
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std::memcpy(mem_pool_info.data(),
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input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
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memory_pool_count * sizeof(MemoryPoolInfo));
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// Copy VoiceInfo structs
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std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
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config.memory_pools_size + config.voice_resource_size};
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for (auto& voice : voices) {
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std::memcpy(&voice.Info(), input_params.data() + voice_offset, sizeof(VoiceInfo));
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voice_offset += sizeof(VoiceInfo);
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}
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std::size_t effect_offset{sizeof(UpdateDataHeader) + config.behavior_size +
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config.memory_pools_size + config.voice_resource_size +
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config.voices_size};
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for (auto& effect : effects) {
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std::memcpy(&effect.Info(), input_params.data() + effect_offset, sizeof(EffectInStatus));
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effect_offset += sizeof(EffectInStatus);
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}
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// Update memory pool state
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std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
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for (std::size_t index = 0; index < memory_pool.size(); ++index) {
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if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
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memory_pool[index].state = MemoryPoolStates::Attached;
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} else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
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memory_pool[index].state = MemoryPoolStates::Detached;
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}
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}
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// Update voices
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for (auto& voice : voices) {
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voice.UpdateState();
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if (!voice.GetInfo().is_in_use) {
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continue;
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}
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if (voice.GetInfo().is_new) {
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voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
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}
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}
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for (auto& effect : effects) {
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effect.UpdateState();
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}
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// Release previous buffers and queue next ones for playback
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ReleaseAndQueueBuffers();
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// Copy output header
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UpdateDataHeader response_data{worker_params};
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std::vector<u8> output_params(response_data.total_size);
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std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
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// Copy output memory pool entries
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std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
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response_data.memory_pools_size);
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// Copy output voice status
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std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
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for (const auto& voice : voices) {
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std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
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sizeof(VoiceOutStatus));
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voice_out_status_offset += sizeof(VoiceOutStatus);
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}
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std::size_t effect_out_status_offset{
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sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
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response_data.voice_resource_size};
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for (const auto& effect : effects) {
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std::memcpy(output_params.data() + effect_out_status_offset, &effect.GetOutStatus(),
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sizeof(EffectOutStatus));
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effect_out_status_offset += sizeof(EffectOutStatus);
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}
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return output_params;
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}
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void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
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wave_index = index & 3;
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is_refresh_pending = true;
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}
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std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count) {
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if (!IsPlaying()) {
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return {};
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}
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if (is_refresh_pending) {
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RefreshBuffer();
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}
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const std::size_t max_size{samples.size() - offset};
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const std::size_t dequeue_offset{offset};
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std::size_t size{sample_count * STREAM_NUM_CHANNELS};
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if (size > max_size) {
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size = max_size;
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}
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out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
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offset += size;
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const auto& wave_buffer{info.wave_buffer[wave_index]};
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if (offset == samples.size()) {
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offset = 0;
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if (!wave_buffer.is_looping) {
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SetWaveIndex(wave_index + 1);
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}
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out_status.wave_buffer_consumed++;
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if (wave_buffer.end_of_stream) {
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info.play_state = PlayState::Paused;
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}
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}
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return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
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}
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void AudioRenderer::VoiceState::UpdateState() {
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if (is_in_use && !info.is_in_use) {
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// No longer in use, reset state
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is_refresh_pending = true;
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wave_index = 0;
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offset = 0;
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out_status = {};
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}
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is_in_use = info.is_in_use;
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}
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void AudioRenderer::VoiceState::RefreshBuffer() {
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std::vector<s16> new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16));
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Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(),
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info.wave_buffer[wave_index].buffer_sz);
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switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
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case Codec::PcmFormat::Int16: {
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// PCM16 is played as-is
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break;
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}
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case Codec::PcmFormat::Adpcm: {
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// Decode ADPCM to PCM16
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Codec::ADPCM_Coeff coeffs;
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Memory::ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
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new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
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new_samples.size() * sizeof(s16), coeffs, adpcm_state);
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break;
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}
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default:
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LOG_CRITICAL(Audio, "Unimplemented sample_format={}", info.sample_format);
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UNREACHABLE();
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break;
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}
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switch (info.channel_count) {
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case 1:
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// 1 channel is upsampled to 2 channel
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samples.resize(new_samples.size() * 2);
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for (std::size_t index = 0; index < new_samples.size(); ++index) {
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samples[index * 2] = new_samples[index];
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samples[index * 2 + 1] = new_samples[index];
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}
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break;
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case 2: {
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// 2 channel is played as is
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samples = std::move(new_samples);
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break;
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}
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default:
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LOG_CRITICAL(Audio, "Unimplemented channel_count={}", info.channel_count);
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UNREACHABLE();
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break;
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}
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samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE);
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is_refresh_pending = false;
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}
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void AudioRenderer::EffectState::UpdateState() {
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if (info.is_new) {
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out_status.state = EffectStatus::New;
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} else {
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if (info.type == Effect::Aux) {
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ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_info) == 0,
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"Aux buffers tried to update");
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ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_info) == 0,
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"Aux buffers tried to update");
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ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_base) == 0,
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"Aux buffers tried to update");
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ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_base) == 0,
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"Aux buffers tried to update");
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}
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}
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}
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static constexpr s16 ClampToS16(s32 value) {
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return static_cast<s16>(std::clamp(value, -32768, 32767));
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}
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void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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constexpr std::size_t BUFFER_SIZE{512};
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std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
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for (auto& voice : voices) {
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if (!voice.IsPlaying()) {
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continue;
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}
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std::size_t offset{};
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s64 samples_remaining{BUFFER_SIZE};
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while (samples_remaining > 0) {
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const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
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if (samples.empty()) {
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break;
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}
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samples_remaining -= samples.size() / stream->GetNumChannels();
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for (const auto& sample : samples) {
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const s32 buffer_sample{buffer[offset]};
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buffer[offset++] =
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ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
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}
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}
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}
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audio_out->QueueBuffer(stream, tag, std::move(buffer));
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}
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void AudioRenderer::ReleaseAndQueueBuffers() {
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const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
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for (const auto& tag : released_buffers) {
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QueueMixedBuffer(tag);
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}
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}
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} // namespace AudioCore
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