25f29c2f4f
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/event.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace VI {
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class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
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public:
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IApplicationDisplayService();
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~IApplicationDisplayService() = default;
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private:
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void GetRelayService(Kernel::HLERequestContext& ctx);
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void GetSystemDisplayService(Kernel::HLERequestContext& ctx);
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void GetManagerDisplayService(Kernel::HLERequestContext& ctx);
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void OpenDisplay(Kernel::HLERequestContext& ctx);
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void SetLayerScalingMode(Kernel::HLERequestContext& ctx);
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void OpenLayer(Kernel::HLERequestContext& ctx);
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void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx);
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Kernel::SharedPtr<Kernel::Event> vsync_event;
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};
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/// Registers all VI services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace VI
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} // namespace Service
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