yuzu/src/core/hle/service/vi/vi.h
Subv 25f29c2f4f NV: Implemented (with stubs) the vi:m service and some of its subservices.
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-10 23:28:09 -05:00

35 lines
1.1 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/event.h"
#include "core/hle/service/service.h"
namespace Service {
namespace VI {
class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
public:
IApplicationDisplayService();
~IApplicationDisplayService() = default;
private:
void GetRelayService(Kernel::HLERequestContext& ctx);
void GetSystemDisplayService(Kernel::HLERequestContext& ctx);
void GetManagerDisplayService(Kernel::HLERequestContext& ctx);
void OpenDisplay(Kernel::HLERequestContext& ctx);
void SetLayerScalingMode(Kernel::HLERequestContext& ctx);
void OpenLayer(Kernel::HLERequestContext& ctx);
void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx);
Kernel::SharedPtr<Kernel::Event> vsync_event;
};
/// Registers all VI services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace VI
} // namespace Service