yuzu/src/core/hle/kernel/server_session.h

174 lines
5.9 KiB
C++

// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "common/threadsafe_queue.h"
#include "core/hle/kernel/service_thread.h"
#include "core/hle/kernel/synchronization_object.h"
#include "core/hle/result.h"
namespace Core::Memory {
class Memory;
}
namespace Core::Timing {
class CoreTiming;
struct EventType;
} // namespace Core::Timing
namespace Kernel {
class HLERequestContext;
class KernelCore;
class Session;
class SessionRequestHandler;
class Thread;
/**
* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
* primitive for communication between different processes, and are used to implement service calls
* to the various system services.
*
* To make a service call, the client must write the command header and parameters to the buffer
* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
* SVC call with its ClientSession handle. The kernel will read the command header, using it to
* marshall the parameters to the process at the server endpoint of the session.
* After the server replies to the request, the response is marshalled back to the caller's
* TLS buffer and control is transferred back to it.
*/
class ServerSession final : public SynchronizationObject {
friend class ServiceThread;
public:
explicit ServerSession(KernelCore& kernel);
~ServerSession() override;
friend class Session;
static ResultVal<std::shared_ptr<ServerSession>> Create(KernelCore& kernel,
std::shared_ptr<Session> parent,
std::string name = "Unknown");
std::string GetTypeName() const override {
return "ServerSession";
}
std::string GetName() const override {
return name;
}
static constexpr HandleType HANDLE_TYPE = HandleType::ServerSession;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
Session* GetParent() {
return parent.get();
}
const Session* GetParent() const {
return parent.get();
}
bool IsSignaled() const override;
/**
* Sets the HLE handler for the session. This handler will be called to service IPC requests
* instead of the regular IPC machinery. (The regular IPC machinery is currently not
* implemented.)
*/
void SetHleHandler(std::shared_ptr<SessionRequestHandler> hle_handler_) {
hle_handler = std::move(hle_handler_);
}
/**
* Handle a sync request from the emulated application.
*
* @param thread Thread that initiated the request.
* @param memory Memory context to handle the sync request under.
* @param core_timing Core timing context to schedule the request event under.
*
* @returns ResultCode from the operation.
*/
ResultCode HandleSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory,
Core::Timing::CoreTiming& core_timing);
bool ShouldWait(const Thread* thread) const override;
void Acquire(Thread* thread) override;
/// Called when a client disconnection occurs.
void ClientDisconnected();
/// Adds a new domain request handler to the collection of request handlers within
/// this ServerSession instance.
void AppendDomainRequestHandler(std::shared_ptr<SessionRequestHandler> handler);
/// Retrieves the total number of domain request handlers that have been
/// appended to this ServerSession instance.
std::size_t NumDomainRequestHandlers() const;
/// Returns true if the session has been converted to a domain, otherwise False
bool IsDomain() const {
return !IsSession();
}
/// Returns true if this session has not been converted to a domain, otherwise false.
bool IsSession() const {
return domain_request_handlers.empty();
}
/// Converts the session to a domain at the end of the current command
void ConvertToDomain() {
convert_to_domain = true;
}
private:
/// Queues a sync request from the emulated application.
ResultCode QueueSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
/// Completes a sync request from the emulated application.
ResultCode CompleteSyncRequest(HLERequestContext& context);
/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
/// object handle.
ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context);
/// The parent session, which links to the client endpoint.
std::shared_ptr<Session> parent;
/// This session's HLE request handler (applicable when not a domain)
std::shared_ptr<SessionRequestHandler> hle_handler;
/// This is the list of domain request handlers (after conversion to a domain)
std::vector<std::shared_ptr<SessionRequestHandler>> domain_request_handlers;
/// List of threads that are pending a response after a sync request. This list is processed in
/// a LIFO manner, thus, the last request will be dispatched first.
/// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
std::vector<std::shared_ptr<Thread>> pending_requesting_threads;
/// Thread whose request is currently being handled. A request is considered "handled" when a
/// response is sent via svcReplyAndReceive.
/// TODO(Subv): Find a better name for this.
std::shared_ptr<Thread> currently_handling;
/// When set to True, converts the session to a domain at the end of the command
bool convert_to_domain{};
/// The name of this session (optional)
std::string name;
/// Thread to dispatch service requests
std::unique_ptr<ServiceThread> service_thread;
};
} // namespace Kernel