yuzu/src/video_core/renderer_opengl
bunnei 2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
..
gl_rasterizer_cache.cpp GPU: Implemented the BC7U texture format. 2018-07-07 09:17:48 -05:00
gl_rasterizer_cache.h GPU: Implemented the BC7U texture format. 2018-07-07 09:17:48 -05:00
gl_rasterizer.cpp Merge pull request #598 from bunnei/makedonecurrent 2018-07-14 20:18:11 -07:00
gl_rasterizer.h GPU: Only configure the used framebuffers during clear. 2018-07-03 22:32:59 -05:00
gl_resource_manager.h gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp gl_shader_gen: Implement dual vertex shader mode. 2018-07-12 22:25:36 -04:00
gl_shader_decompiler.h gl_shader_gen: Implement dual vertex shader mode. 2018-07-12 22:25:36 -04:00
gl_shader_gen.cpp gl_shader_gen: Implement dual vertex shader mode. 2018-07-12 22:25:36 -04:00
gl_shader_gen.h gl_shader_gen: Implement dual vertex shader mode. 2018-07-12 22:25:36 -04:00
gl_shader_manager.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_shader_manager.h GPU: Implement sampling multiple textures in the generated glsl shaders. 2018-06-06 12:58:16 -05:00
gl_shader_util.cpp Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_shader_util.h Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_state.cpp Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_state.h Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_stream_buffer.cpp renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
gl_stream_buffer.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
maxwell_to_gl.h GPU: Allow using the old NV04 values for the depth test function. 2018-07-05 13:01:31 -05:00
renderer_opengl.cpp OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
renderer_opengl.h OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00