yuzu/src/video_core/renderer_vulkan
ReinUsesLisp 2effdeb924 vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.

It takes advantage of the few dynamic states Vulkan offers.
2020-01-06 22:02:26 -03:00
..
shaders
declarations.h
fixed_pipeline_state.cpp fixed_pipeline_state: Add depth clamp 2020-01-06 22:02:26 -03:00
fixed_pipeline_state.h fixed_pipeline_state: Add depth clamp 2020-01-06 22:02:26 -03:00
maxwell_to_vk.cpp
maxwell_to_vk.h
vk_buffer_cache.cpp vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 2020-01-06 18:13:41 -03:00
vk_buffer_cache.h vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 2020-01-06 18:13:41 -03:00
vk_compute_pipeline.cpp vk_compute_pipeline: Initial implementation 2020-01-06 22:02:26 -03:00
vk_compute_pipeline.h vk_compute_pipeline: Initial implementation 2020-01-06 22:02:26 -03:00
vk_descriptor_pool.cpp Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp 2020-01-03 17:34:30 -03:00
vk_descriptor_pool.h vk_descriptor_pool: Initial implementation 2020-01-01 16:44:06 -03:00
vk_device.cpp vk_device: Add entry to catch device losses 2019-12-19 16:31:33 -03:00
vk_device.h vk_device: Add entry to catch device losses 2019-12-19 16:31:33 -03:00
vk_graphics_pipeline.cpp vk_graphics_pipeline: Initial implementation 2020-01-06 22:02:26 -03:00
vk_graphics_pipeline.h vk_graphics_pipeline: Initial implementation 2020-01-06 22:02:26 -03:00
vk_image.cpp vk_image: Add an image object abstraction 2019-12-25 18:00:16 -03:00
vk_image.h vk_image: Avoid unnecesary equals 2019-12-30 13:28:23 -03:00
vk_memory_manager.cpp vk_memory_manager: Misc changes 2020-01-06 18:13:41 -03:00
vk_memory_manager.h vk_memory_manager: Misc changes 2020-01-06 18:13:41 -03:00
vk_pipeline_cache.cpp vk_pipeline_cache: Add file and define descriptor update template filler 2020-01-06 22:02:26 -03:00
vk_pipeline_cache.h vk_graphics_pipeline: Initial implementation 2020-01-06 22:02:26 -03:00
vk_rasterizer.h vk_rasterizer: Add placeholder 2020-01-06 22:02:26 -03:00
vk_renderpass_cache.cpp vk_renderpass_cache: Initial implementation 2020-01-06 18:28:32 -03:00
vk_renderpass_cache.h vk_renderpass_cache: Initial implementation 2020-01-06 18:28:32 -03:00
vk_resource_manager.cpp vk_reosurce_manager: Add assert for releasing fences 2019-12-19 16:31:34 -03:00
vk_resource_manager.h vk_resource_manager: Add entry to VKFence to test its usage 2019-12-19 16:31:34 -03:00
vk_sampler_cache.cpp
vk_sampler_cache.h
vk_scheduler.cpp
vk_scheduler.h
vk_shader_decompiler.cpp Shader_IR: Address Feedback 2020-01-04 14:40:57 -04:00
vk_shader_decompiler.h
vk_staging_buffer_pool.cpp vk_staging_buffer_pool: Add a staging pool for temporary operations 2019-12-25 18:12:17 -03:00
vk_staging_buffer_pool.h vk_staging_buffer_pool: Initialize last epoch to zero 2019-12-29 19:19:43 -03:00
vk_stream_buffer.cpp vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 2020-01-06 18:13:41 -03:00
vk_stream_buffer.h vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 2020-01-06 18:13:41 -03:00
vk_swapchain.cpp
vk_swapchain.h
vk_update_descriptor.cpp vk_update_descriptor: Initial implementation 2020-01-06 18:28:32 -03:00
vk_update_descriptor.h vk_update_descriptor: Initial implementation 2020-01-06 18:28:32 -03:00