yuzu/src/video_core/CMakeLists.txt
Yuri Kunde Schlesner a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00

61 lines
1.7 KiB
CMake

set(SRCS
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_state.cpp
renderer_opengl/renderer_opengl.cpp
debug_utils/debug_utils.cpp
clipper.cpp
command_processor.cpp
pica.cpp
primitive_assembly.cpp
rasterizer.cpp
shader/shader.cpp
shader/shader_interpreter.cpp
utils.cpp
video_core.cpp
)
set(HEADERS
debug_utils/debug_utils.h
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_shaders.h
renderer_opengl/gl_state.h
renderer_opengl/pica_to_gl.h
renderer_opengl/renderer_opengl.h
clipper.h
command_processor.h
gpu_debugger.h
hwrasterizer_base.h
pica.h
primitive_assembly.h
rasterizer.h
renderer_base.h
shader/shader.h
shader/shader_interpreter.h
utils.h
video_core.h
)
if(ARCHITECTURE_x86_64)
set(SRCS ${SRCS}
shader/shader_jit_x64.cpp)
set(HEADERS ${HEADERS}
shader/shader_jit_x64.h)
endif()
create_directory_groups(${SRCS} ${HEADERS})
add_library(video_core STATIC ${SRCS} ${HEADERS})
target_link_libraries(video_core glad)
if (PNG_FOUND)
target_link_libraries(video_core ${PNG_LIBRARIES})
include_directories(${PNG_INCLUDE_DIRS})
add_definitions(${PNG_DEFINITIONS})
endif()