a1a5570e97
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
61 lines
1.7 KiB
CMake
61 lines
1.7 KiB
CMake
set(SRCS
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_state.cpp
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renderer_opengl/renderer_opengl.cpp
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debug_utils/debug_utils.cpp
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clipper.cpp
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command_processor.cpp
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pica.cpp
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primitive_assembly.cpp
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rasterizer.cpp
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shader/shader.cpp
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shader/shader_interpreter.cpp
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utils.cpp
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video_core.cpp
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)
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set(HEADERS
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debug_utils/debug_utils.h
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_shaders.h
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renderer_opengl/gl_state.h
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renderer_opengl/pica_to_gl.h
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renderer_opengl/renderer_opengl.h
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clipper.h
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command_processor.h
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gpu_debugger.h
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hwrasterizer_base.h
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pica.h
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primitive_assembly.h
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rasterizer.h
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renderer_base.h
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shader/shader.h
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shader/shader_interpreter.h
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utils.h
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video_core.h
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)
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if(ARCHITECTURE_x86_64)
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set(SRCS ${SRCS}
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shader/shader_jit_x64.cpp)
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set(HEADERS ${HEADERS}
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shader/shader_jit_x64.h)
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endif()
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(video_core STATIC ${SRCS} ${HEADERS})
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target_link_libraries(video_core glad)
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if (PNG_FOUND)
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target_link_libraries(video_core ${PNG_LIBRARIES})
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include_directories(${PNG_INCLUDE_DIRS})
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add_definitions(${PNG_DEFINITIONS})
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endif()
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