yuzu/src
wwylele 36981a5aa6 pica/primitive_assembly: Handle winding for GS primitive
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
..
audio_core CMake: Add SoundTouch include path to target property 2017-05-27 22:09:28 -07:00
citra Network: Init Network in SDL and QT 2017-07-16 21:29:19 +02:00
citra_qt Quickfix typo in OpenGL 3.3 error message 2017-08-04 23:11:27 -04:00
common Merge pull request #2822 from wwylele/sw_lighting-2 2017-08-09 18:54:29 +03:00
core Merge pull request #2862 from j-selby/update-cryptopp 2017-08-09 16:18:43 -04:00
input_common CMake: Define an interface target for SDL2 definitions 2017-05-27 21:38:49 -07:00
network Network: Moved NintendoOUI initalization to RoomMember constructor 2017-07-26 21:06:40 +02:00
tests tests: Add tests for vadd 2017-07-23 12:29:51 +01:00
video_core pica/primitive_assembly: Handle winding for GS primitive 2017-08-19 10:13:20 +03:00
web_service web_backend: Specify api-version on JSON post. 2017-07-11 18:34:30 -04:00
.clang-format
CMakeLists.txt web_service: Add CMake flag to enable. 2017-07-11 18:33:41 -04:00