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gl_buffer_cache.cpp
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gl_rasterizer: Implement quads topology
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2018-10-04 00:03:44 -03:00 |
gl_buffer_cache.h
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rasterizer_cache: Refactor to support in-order flushing.
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2018-10-16 16:51:53 -04:00 |
gl_primitive_assembler.cpp
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gl_rasterizer: Implement quads topology
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2018-10-04 00:03:44 -03:00 |
gl_primitive_assembler.h
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gl_rasterizer: Implement quads topology
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2018-10-04 00:03:44 -03:00 |
gl_rasterizer_cache.cpp
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Implement Reinterpret Surface, to accurately blit 3D textures
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2018-10-17 18:52:10 -04:00 |
gl_rasterizer_cache.h
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Implement 3D Textures
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2018-10-17 18:52:08 -04:00 |
gl_rasterizer.cpp
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fermi_2d: Add support for more accurate surface copies.
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2018-10-18 22:41:12 -04:00 |
gl_rasterizer.h
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Merge pull request #1460 from FernandoS27/scissor_test
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2018-10-10 12:04:10 -04:00 |
gl_resource_manager.h
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gl_shader_cache.cpp
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gl_shader_decompiler: Implement geometry shaders
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2018-10-07 17:36:00 -03:00 |
gl_shader_cache.h
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rasterizer_cache: Refactor to support in-order flushing.
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2018-10-16 16:51:53 -04:00 |
gl_shader_decompiler.cpp
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gl_shader_decompiler: Get rid of variable shadowing warnings
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2018-10-20 14:22:37 -04:00 |
gl_shader_decompiler.h
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gl_shader_gen.cpp
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gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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2018-10-20 02:19:30 -03:00 |
gl_shader_gen.h
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gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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2018-10-20 02:19:30 -03:00 |
gl_shader_manager.cpp
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gl_shader_decompiler: Implement geometry shaders
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2018-10-07 17:36:00 -03:00 |
gl_shader_manager.h
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gl_shader_decompiler: Implement geometry shaders
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2018-10-07 17:36:00 -03:00 |
gl_shader_util.cpp
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video_core: fixed arithmetic overflow warnings & improved code style
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2018-09-09 17:51:43 +02:00 |
gl_shader_util.h
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gl_state.cpp
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Merge pull request #1411 from ReinUsesLisp/point-size
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2018-09-29 11:58:39 -04:00 |
gl_state.h
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Merge pull request #1411 from ReinUsesLisp/point-size
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2018-09-29 11:58:39 -04:00 |
gl_stream_buffer.cpp
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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2018-09-21 07:59:03 -04:00 |
gl_stream_buffer.h
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maxwell_to_gl.h
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Implemented Depth Compare and Shadow Samplers
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2018-10-06 11:27:54 -04:00 |
renderer_opengl.cpp
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Port Citra #4047 & #4052: add change background color support
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2018-09-08 17:00:21 -07:00 |
renderer_opengl.h
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