62edc01525
core: Namespace all code in the arm subdirectory under the Core namespace
291 lines
9.0 KiB
C++
291 lines
9.0 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <map>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <thread>
|
|
#include "common/common_types.h"
|
|
#include "core/arm/exclusive_monitor.h"
|
|
#include "core/core_cpu.h"
|
|
#include "core/hle/kernel/object.h"
|
|
#include "core/hle/kernel/scheduler.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/memory.h"
|
|
#include "core/perf_stats.h"
|
|
#include "core/telemetry_session.h"
|
|
#include "file_sys/vfs_real.h"
|
|
#include "hle/service/filesystem/filesystem.h"
|
|
#include "video_core/debug_utils/debug_utils.h"
|
|
#include "video_core/gpu.h"
|
|
|
|
namespace Core::Frontend {
|
|
class EmuWindow;
|
|
}
|
|
|
|
namespace Service::SM {
|
|
class ServiceManager;
|
|
}
|
|
|
|
namespace VideoCore {
|
|
class RendererBase;
|
|
}
|
|
|
|
namespace Core {
|
|
|
|
class ARM_Interface;
|
|
|
|
class System {
|
|
public:
|
|
System(const System&) = delete;
|
|
System& operator=(const System&) = delete;
|
|
|
|
System(System&&) = delete;
|
|
System& operator=(System&&) = delete;
|
|
|
|
~System();
|
|
|
|
/**
|
|
* Gets the instance of the System singleton class.
|
|
* @returns Reference to the instance of the System singleton class.
|
|
*/
|
|
static System& GetInstance() {
|
|
return s_instance;
|
|
}
|
|
|
|
/// Enumeration representing the return values of the System Initialize and Load process.
|
|
enum class ResultStatus : u32 {
|
|
Success, ///< Succeeded
|
|
ErrorNotInitialized, ///< Error trying to use core prior to initialization
|
|
ErrorGetLoader, ///< Error finding the correct application loader
|
|
ErrorSystemMode, ///< Error determining the system mode
|
|
ErrorSystemFiles, ///< Error in finding system files
|
|
ErrorSharedFont, ///< Error in finding shared font
|
|
ErrorVideoCore, ///< Error in the video core
|
|
ErrorUnknown, ///< Any other error
|
|
ErrorLoader, ///< The base for loader errors (too many to repeat)
|
|
};
|
|
|
|
/**
|
|
* Run the core CPU loop
|
|
* This function runs the core for the specified number of CPU instructions before trying to
|
|
* update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
|
|
* is not required to do a full dispatch with each instruction. NOTE: the number of instructions
|
|
* requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
|
|
* update is requested (e.g. on a thread switch).
|
|
* @param tight_loop If false, the CPU single-steps.
|
|
* @return Result status, indicating whether or not the operation succeeded.
|
|
*/
|
|
ResultStatus RunLoop(bool tight_loop = true);
|
|
|
|
/**
|
|
* Step the CPU one instruction
|
|
* @return Result status, indicating whether or not the operation succeeded.
|
|
*/
|
|
ResultStatus SingleStep();
|
|
|
|
/**
|
|
* Invalidate the CPU instruction caches
|
|
* This function should only be used by GDB Stub to support breakpoints, memory updates and
|
|
* step/continue commands.
|
|
*/
|
|
void InvalidateCpuInstructionCaches() {
|
|
for (auto& cpu : cpu_cores) {
|
|
cpu->ArmInterface().ClearInstructionCache();
|
|
}
|
|
}
|
|
|
|
/// Shutdown the emulated system.
|
|
void Shutdown();
|
|
|
|
/**
|
|
* Load an executable application.
|
|
* @param emu_window Reference to the host-system window used for video output and keyboard
|
|
* input.
|
|
* @param filepath String path to the executable application to load on the host file system.
|
|
* @returns ResultStatus code, indicating if the operation succeeded.
|
|
*/
|
|
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
|
|
|
|
/**
|
|
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
|
|
* application).
|
|
* @returns True if the emulated system is powered on, otherwise false.
|
|
*/
|
|
bool IsPoweredOn() const {
|
|
return cpu_barrier && cpu_barrier->IsAlive();
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the telemetry session for this emulation session.
|
|
* @returns Reference to the telemetry session.
|
|
*/
|
|
Core::TelemetrySession& TelemetrySession() const {
|
|
return *telemetry_session;
|
|
}
|
|
|
|
/// Prepare the core emulation for a reschedule
|
|
void PrepareReschedule();
|
|
|
|
/// Gets and resets core performance statistics
|
|
PerfStats::Results GetAndResetPerfStats();
|
|
|
|
/// Gets an ARM interface to the CPU core that is currently running
|
|
ARM_Interface& CurrentArmInterface() {
|
|
return CurrentCpuCore().ArmInterface();
|
|
}
|
|
|
|
/// Gets the index of the currently running CPU core
|
|
size_t CurrentCoreIndex() {
|
|
return CurrentCpuCore().CoreIndex();
|
|
}
|
|
|
|
/// Gets an ARM interface to the CPU core with the specified index
|
|
ARM_Interface& ArmInterface(size_t core_index);
|
|
|
|
/// Gets a CPU interface to the CPU core with the specified index
|
|
Cpu& CpuCore(size_t core_index);
|
|
|
|
/// Gets a mutable reference to the GPU interface
|
|
Tegra::GPU& GPU() {
|
|
return *gpu_core;
|
|
}
|
|
|
|
/// Gets an immutable reference to the GPU interface.
|
|
const Tegra::GPU& GPU() const {
|
|
return *gpu_core;
|
|
}
|
|
|
|
/// Gets a mutable reference to the renderer.
|
|
VideoCore::RendererBase& Renderer() {
|
|
return *renderer;
|
|
}
|
|
|
|
/// Gets an immutable reference to the renderer.
|
|
const VideoCore::RendererBase& Renderer() const {
|
|
return *renderer;
|
|
}
|
|
|
|
/// Gets the scheduler for the CPU core that is currently running
|
|
Kernel::Scheduler& CurrentScheduler() {
|
|
return *CurrentCpuCore().Scheduler();
|
|
}
|
|
|
|
/// Gets the exclusive monitor
|
|
ExclusiveMonitor& Monitor() {
|
|
return *cpu_exclusive_monitor;
|
|
}
|
|
|
|
/// Gets the scheduler for the CPU core with the specified index
|
|
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
|
|
|
|
/// Gets the current process
|
|
Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
|
|
return current_process;
|
|
}
|
|
|
|
/// Gets the name of the current game
|
|
Loader::ResultStatus GetGameName(std::string& out) const {
|
|
if (app_loader == nullptr)
|
|
return Loader::ResultStatus::ErrorNotInitialized;
|
|
return app_loader->ReadTitle(out);
|
|
}
|
|
|
|
PerfStats perf_stats;
|
|
FrameLimiter frame_limiter;
|
|
|
|
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
|
|
status = new_status;
|
|
if (details) {
|
|
status_details = details;
|
|
}
|
|
}
|
|
|
|
const std::string& GetStatusDetails() const {
|
|
return status_details;
|
|
}
|
|
|
|
Loader::AppLoader& GetAppLoader() const {
|
|
return *app_loader;
|
|
}
|
|
|
|
Service::SM::ServiceManager& ServiceManager();
|
|
const Service::SM::ServiceManager& ServiceManager() const;
|
|
|
|
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
|
|
debug_context = std::move(context);
|
|
}
|
|
|
|
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
|
|
return debug_context;
|
|
}
|
|
|
|
void SetFilesystem(FileSys::VirtualFilesystem vfs) {
|
|
virtual_filesystem = std::move(vfs);
|
|
}
|
|
|
|
FileSys::VirtualFilesystem GetFilesystem() const {
|
|
return virtual_filesystem;
|
|
}
|
|
|
|
private:
|
|
System();
|
|
|
|
/// Returns the currently running CPU core
|
|
Cpu& CurrentCpuCore();
|
|
|
|
/**
|
|
* Initialize the emulated system.
|
|
* @param emu_window Reference to the host-system window used for video output and keyboard
|
|
* input.
|
|
* @return ResultStatus code, indicating if the operation succeeded.
|
|
*/
|
|
ResultStatus Init(Frontend::EmuWindow& emu_window);
|
|
|
|
/// RealVfsFilesystem instance
|
|
FileSys::VirtualFilesystem virtual_filesystem;
|
|
/// AppLoader used to load the current executing application
|
|
std::unique_ptr<Loader::AppLoader> app_loader;
|
|
std::unique_ptr<VideoCore::RendererBase> renderer;
|
|
std::unique_ptr<Tegra::GPU> gpu_core;
|
|
std::shared_ptr<Tegra::DebugContext> debug_context;
|
|
Kernel::SharedPtr<Kernel::Process> current_process;
|
|
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
|
|
std::shared_ptr<CpuBarrier> cpu_barrier;
|
|
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
|
|
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
|
|
size_t active_core{}; ///< Active core, only used in single thread mode
|
|
|
|
/// Service manager
|
|
std::shared_ptr<Service::SM::ServiceManager> service_manager;
|
|
|
|
/// Telemetry session for this emulation session
|
|
std::unique_ptr<Core::TelemetrySession> telemetry_session;
|
|
|
|
static System s_instance;
|
|
|
|
ResultStatus status = ResultStatus::Success;
|
|
std::string status_details = "";
|
|
|
|
/// Map of guest threads to CPU cores
|
|
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
|
|
};
|
|
|
|
inline ARM_Interface& CurrentArmInterface() {
|
|
return System::GetInstance().CurrentArmInterface();
|
|
}
|
|
|
|
inline TelemetrySession& Telemetry() {
|
|
return System::GetInstance().TelemetrySession();
|
|
}
|
|
|
|
inline Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
|
|
return System::GetInstance().CurrentProcess();
|
|
}
|
|
|
|
} // namespace Core
|