212 lines
6.2 KiB
C++
212 lines
6.2 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "core/settings.h"
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#include "input_common/mouse/mouse_input.h"
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namespace MouseInput {
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Mouse::Mouse() {
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update_thread = std::thread(&Mouse::UpdateThread, this);
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}
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Mouse::~Mouse() {
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update_thread_running = false;
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if (update_thread.joinable()) {
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update_thread.join();
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}
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}
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void Mouse::UpdateThread() {
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constexpr int update_time = 10;
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while (update_thread_running) {
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for (MouseInfo& info : mouse_info) {
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const Common::Vec3f angular_direction{
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-info.tilt_direction.y,
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0.0f,
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-info.tilt_direction.x,
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};
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info.motion.SetGyroscope(angular_direction * info.tilt_speed);
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info.motion.UpdateRotation(update_time * 1000);
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info.motion.UpdateOrientation(update_time * 1000);
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info.tilt_speed = 0;
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info.data.motion = info.motion.GetMotion();
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if (Settings::values.mouse_panning) {
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info.last_mouse_change *= 0.96f;
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info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
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static_cast<int>(16 * -info.last_mouse_change.y)};
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}
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}
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if (configuring) {
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UpdateYuzuSettings();
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}
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if (mouse_panning_timout++ > 20) {
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StopPanning();
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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void Mouse::UpdateYuzuSettings() {
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if (buttons == 0) {
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return;
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}
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mouse_queue.Push(MouseStatus{
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.button = last_button,
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});
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}
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void Mouse::PressButton(int x, int y, int button_) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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}
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const auto button = 1U << button_index;
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buttons |= static_cast<u16>(button);
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last_button = static_cast<MouseButton>(button_index);
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mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
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mouse_info[button_index].data.pressed = true;
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}
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void Mouse::StopPanning() {
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for (MouseInfo& info : mouse_info) {
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if (Settings::values.mouse_panning) {
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info.data.axis = {};
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info.tilt_speed = 0;
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info.last_mouse_change = {};
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}
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}
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}
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void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
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for (MouseInfo& info : mouse_info) {
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if (Settings::values.mouse_panning) {
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auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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mouse_panning_timout = 0;
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if (mouse_change.y == 0 && mouse_change.x == 0) {
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continue;
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}
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const auto mouse_change_length = mouse_change.Length();
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if (mouse_change_length < 3.0f) {
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mouse_change /= mouse_change_length / 3.0f;
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}
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info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
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const auto last_mouse_change_length = info.last_mouse_change.Length();
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if (last_mouse_change_length > 8.0f) {
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info.last_mouse_change /= last_mouse_change_length / 8.0f;
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} else if (last_mouse_change_length < 1.0f) {
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info.last_mouse_change = mouse_change / mouse_change.Length();
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}
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info.tilt_direction = info.last_mouse_change;
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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continue;
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}
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if (info.data.pressed) {
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const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
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const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
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info.last_mouse_position = Common::MakeVec(x, y);
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info.data.axis = {mouse_move.x, -mouse_move.y};
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if (mouse_change.x == 0 && mouse_change.y == 0) {
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info.tilt_speed = 0;
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} else {
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info.tilt_direction = mouse_change.Cast<float>();
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info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
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}
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}
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}
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}
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void Mouse::ReleaseButton(int button_) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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}
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const auto button = 1U << button_index;
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buttons &= static_cast<u16>(0xFF - button);
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mouse_info[button_index].tilt_speed = 0;
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mouse_info[button_index].data.pressed = false;
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mouse_info[button_index].data.axis = {0, 0};
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}
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void Mouse::BeginConfiguration() {
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buttons = 0;
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last_button = MouseButton::Undefined;
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mouse_queue.Clear();
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configuring = true;
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}
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void Mouse::EndConfiguration() {
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buttons = 0;
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last_button = MouseButton::Undefined;
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mouse_queue.Clear();
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configuring = false;
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}
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bool Mouse::ToggleButton(std::size_t button_) {
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if (button_ >= mouse_info.size()) {
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return false;
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}
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const auto button = 1U << button_;
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const bool button_state = (toggle_buttons & button) != 0;
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const bool button_lock = (lock_buttons & button) != 0;
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if (button_lock) {
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return button_state;
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}
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lock_buttons |= static_cast<u16>(button);
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if (button_state) {
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toggle_buttons &= static_cast<u16>(0xFF - button);
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} else {
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toggle_buttons |= static_cast<u16>(button);
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}
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return !button_state;
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}
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bool Mouse::UnlockButton(std::size_t button_) {
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if (button_ >= mouse_info.size()) {
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return false;
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}
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const auto button = 1U << button_;
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const bool button_state = (toggle_buttons & button) != 0;
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lock_buttons &= static_cast<u16>(0xFF - button);
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return button_state;
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}
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Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
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return mouse_queue;
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}
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const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
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return mouse_queue;
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}
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MouseData& Mouse::GetMouseState(std::size_t button) {
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return mouse_info[button].data;
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}
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const MouseData& Mouse::GetMouseState(std::size_t button) const {
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return mouse_info[button].data;
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}
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} // namespace MouseInput
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