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487dd05170
yuzu
/
src
/
video_core
/
renderer_opengl
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bunnei
487dd05170
Merge pull request
#3979
from ReinUsesLisp/thread-group
...
shader/other: Implement thread comparisons (NV_shader_thread_group)
2020-05-24 00:33:06 -04:00
..
gl_buffer_cache.cpp
buffer_cache: Use boost::intrusive::set for caching
2020-05-21 16:44:00 -03:00
gl_buffer_cache.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
gl_device.cpp
gl_device.h
gl_fence_manager.cpp
buffer_cache: Use boost::intrusive::set for caching
2020-05-21 16:44:00 -03:00
gl_fence_manager.h
Address Feedback.
2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 17:51:30 -03:00
gl_rasterizer.h
Merge pull request
#3808
from ReinUsesLisp/wait-for-idle
2020-05-03 02:43:18 -04:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp
shader/memory_util: Deduplicate code
2020-04-26 01:38:51 -03:00
gl_shader_cache.h
ShaderCache/PipelineCache: Cache null shaders.
2020-04-22 11:36:25 -04:00
gl_shader_decompiler.cpp
shader/other: Implement thread comparisons (NV_shader_thread_group)
2020-05-21 23:18:37 -03:00
gl_shader_decompiler.h
shader_ir: Turn classes into data structures
2020-04-23 18:00:06 -03:00
gl_shader_disk_cache.cpp
gl_shader_disk_cache.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
gl_texture_cache.h
maxwell_to_gl.h
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 17:51:30 -03:00
renderer_opengl.cpp
renderer_opengl.h
utils.cpp
utils.h