yuzu/src/video_core/renderer_opengl
ReinUsesLisp 48a1687f51
texture_cache: Drop abstracted ComponentType
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.

There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available 2019-11-07 20:08:42 -03:00
gl_device.h gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available 2019-11-07 20:08:42 -03:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_rasterizer.cpp video_core: Silence implicit conversion warnings 2019-11-08 22:48:50 +00:00
gl_rasterizer.h rasterizer_accelerated: Add intermediary for GPU rasterizers 2019-10-27 03:40:08 -03:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles 2019-11-14 10:27:27 -04:00
gl_shader_cache.h gl_shader_cache: Implement locker variants invalidation 2019-10-25 09:01:32 -04:00
gl_shader_decompiler.cpp Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles 2019-11-14 10:27:27 -04:00
gl_shader_decompiler.h shader/node: Unpack bindless texture encoding 2019-10-29 20:53:48 -03:00
gl_shader_disk_cache.cpp gl_shader_disk_cache: Store and load fast BRX 2019-10-25 09:01:31 -04:00
gl_shader_disk_cache.h gl_shader_disk_cache: Store and load fast BRX 2019-10-25 09:01:31 -04:00
gl_shader_gen.cpp gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
gl_shader_gen.h gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp gl_state: Use std::array::fill instead of std::fill 2019-10-30 01:30:31 +00:00
gl_state.h gl_state: Move dirty checks to individual apply calls instead of Apply 2019-10-29 21:27:25 -03:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp texture_cache: Drop abstracted ComponentType 2019-11-14 18:21:42 -03:00
gl_texture_cache.h
maxwell_to_gl.h
renderer_opengl.cpp video_core: Silence implicit conversion warnings 2019-11-08 22:48:50 +00:00
renderer_opengl.h
utils.cpp
utils.h