65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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namespace Kernel {
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class ClientSession;
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class ServerSession;
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/**
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* Parent structure to link the client and server endpoints of a session with their associated
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* client port.
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*/
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class Session final : public WaitObject {
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public:
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explicit Session(KernelCore& kernel);
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~Session() override;
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using SessionPair = std::pair<std::shared_ptr<ClientSession>, std::shared_ptr<ServerSession>>;
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static SessionPair Create(KernelCore& kernel, std::string name = "Unknown");
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std::string GetName() const override {
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return name;
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::Session;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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std::shared_ptr<ClientSession> Client() {
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if (auto result{client.lock()}) {
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return result;
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}
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return {};
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}
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std::shared_ptr<ServerSession> Server() {
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if (auto result{server.lock()}) {
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return result;
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}
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return {};
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}
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private:
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std::string name;
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std::weak_ptr<ClientSession> client;
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std::weak_ptr<ServerSession> server;
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};
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} // namespace Kernel
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