yuzu/src/video_core
2018-11-18 03:44:48 -03:00
..
debug_utils
engines small fix for alphaToOne bit location 2018-11-17 19:59:34 -03:00
renderer_opengl drop support for non separate alpha as it seems to cause issues in some games 2018-11-18 03:44:48 -03:00
textures fix sampler configuration, thanks to Marcos for his investigation 2018-11-17 19:59:34 -03:00
CMakeLists.txt rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
command_processor.cpp global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
command_processor.h
gpu.cpp GPU: Improved implementation of maxwell DMA (Subv). 2018-10-18 22:41:53 -04:00
gpu.h
macro_interpreter.cpp maxwell_3d: Restructure macro upload to use a single macro code memory. 2018-10-31 23:29:21 -04:00
macro_interpreter.h maxwell_3d: Restructure macro upload to use a single macro code memory. 2018-10-31 23:29:21 -04:00
memory_manager.cpp memory_manager: Do not MapBufferEx over already in use memory. 2018-11-01 18:57:59 -04:00
memory_manager.h memory_manager: Do not MapBufferEx over already in use memory. 2018-11-01 18:57:59 -04:00
rasterizer_cache.cpp rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
rasterizer_cache.h Improved GPU Caches lookup Speed 2018-11-11 12:53:25 -04:00
rasterizer_interface.h gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 2018-10-06 03:20:04 -04:00
renderer_base.cpp video_core/renderer_base: Remove GL include from the renderer base class files 2018-11-13 14:38:13 -05:00
renderer_base.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
surface.cpp Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 2018-11-12 18:34:54 -08:00
surface.h Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 2018-11-12 18:34:54 -08:00
utils.h video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
video_core.cpp
video_core.h