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We can use iterators to avoid looking up into maps twice in the getter functions. At the same time we can also avoid copying the ControllerData structs, since they're 264 bytes in size. |
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.. | ||
drivers | ||
helpers | ||
CMakeLists.txt | ||
input_engine.cpp | ||
input_engine.h | ||
input_mapping.cpp | ||
input_mapping.h | ||
input_poller.cpp | ||
input_poller.h | ||
main.cpp | ||
main.h |