141 lines
6.5 KiB
C++
141 lines
6.5 KiB
C++
#include <memory>
|
|
|
|
#include <boost/range/algorithm/fill.hpp>
|
|
|
|
#include "common/assert.h"
|
|
#include "common/alignment.h"
|
|
#include "common/bit_field.h"
|
|
#include "common/common_types.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/vector_math.h"
|
|
|
|
#include "core/memory.h"
|
|
|
|
#include "video_core/debug_utils/debug_utils.h"
|
|
#include "video_core/pica.h"
|
|
#include "video_core/pica_state.h"
|
|
#include "video_core/pica_types.h"
|
|
#include "video_core/shader/shader.h"
|
|
#include "video_core/vertex_loader.h"
|
|
|
|
namespace Pica {
|
|
|
|
void VertexLoader::Setup(const Pica::Regs& regs) {
|
|
const auto& attribute_config = regs.vertex_attributes;
|
|
num_total_attributes = attribute_config.GetNumTotalAttributes();
|
|
|
|
boost::fill(vertex_attribute_sources, 0xdeadbeef);
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i);
|
|
}
|
|
|
|
// Setup attribute data from loaders
|
|
for (int loader = 0; loader < 12; ++loader) {
|
|
const auto& loader_config = attribute_config.attribute_loaders[loader];
|
|
|
|
u32 offset = 0;
|
|
|
|
// TODO: What happens if a loader overwrites a previous one's data?
|
|
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
|
if (component >= 12) {
|
|
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
|
|
continue;
|
|
}
|
|
|
|
u32 attribute_index = loader_config.GetComponent(component);
|
|
if (attribute_index < 12) {
|
|
offset = Common::AlignUp(offset, attribute_config.GetElementSizeInBytes(attribute_index));
|
|
vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
|
|
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
|
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
|
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
|
offset += attribute_config.GetStride(attribute_index);
|
|
} else if (attribute_index < 16) {
|
|
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
|
offset = Common::AlignUp(offset, 4);
|
|
offset += (attribute_index - 11) * 4;
|
|
} else {
|
|
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
|
|
for (int i = 0; i < num_total_attributes; ++i) {
|
|
if (vertex_attribute_elements[i] != 0) {
|
|
// Load per-vertex data from the loader arrays
|
|
u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
|
|
|
|
if (g_debug_context && Pica::g_debug_context->recorder) {
|
|
memory_accesses.AddAccess(source_addr, vertex_attribute_elements[i] * (
|
|
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
|
|
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1));
|
|
}
|
|
|
|
switch (vertex_attribute_formats[i]) {
|
|
case Regs::VertexAttributeFormat::BYTE:
|
|
{
|
|
const s8* srcdata = reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
|
|
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
|
}
|
|
break;
|
|
}
|
|
case Regs::VertexAttributeFormat::UBYTE:
|
|
{
|
|
const u8* srcdata = reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
|
|
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
|
}
|
|
break;
|
|
}
|
|
case Regs::VertexAttributeFormat::SHORT:
|
|
{
|
|
const s16* srcdata = reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
|
|
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
|
}
|
|
break;
|
|
}
|
|
case Regs::VertexAttributeFormat::FLOAT:
|
|
{
|
|
const float* srcdata = reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
|
|
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Default attribute values set if array elements have < 4 components. This
|
|
// is *not* carried over from the default attribute settings even if they're
|
|
// enabled for this attribute.
|
|
for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) {
|
|
input.attr[i][comp] = comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
|
|
}
|
|
|
|
LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
|
|
vertex_attribute_elements[i], i, vertex, index,
|
|
base_address,
|
|
vertex_attribute_sources[i],
|
|
vertex_attribute_strides[i] * vertex,
|
|
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
|
} else if (vertex_attribute_is_default[i]) {
|
|
// Load the default attribute if we're configured to do so
|
|
input.attr[i] = g_state.vs_default_attributes[i];
|
|
LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
|
|
i, vertex, index,
|
|
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
|
|
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
|
} else {
|
|
// TODO(yuriks): In this case, no data gets loaded and the vertex
|
|
// remains with the last value it had. This isn't currently maintained
|
|
// as global state, however, and so won't work in Citra yet.
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Pica
|