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buffer_cache
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
engines
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video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
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2020-07-10 04:09:32 -03:00 |
macro
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Merge pull request #4368 from lioncash/macro
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2020-07-17 13:13:22 +10:00 |
renderer_opengl
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Drop max workers from 8->2 for testing
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2020-07-17 14:26:15 +10:00 |
renderer_vulkan
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vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
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2020-07-16 19:45:46 -04:00 |
shader
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Remove duplicate config
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2020-07-17 14:26:18 +10:00 |
texture_cache
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Merge pull request #4242 from ReinUsesLisp/maxwell-dma
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2020-07-14 14:04:16 -04:00 |
textures
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Merge pull request #4242 from ReinUsesLisp/maxwell-dma
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2020-07-14 14:04:16 -04:00 |
CMakeLists.txt
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async shaders
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2020-07-17 14:24:57 +10:00 |
compatible_formats.cpp
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texture_cache: Test format compatibility before copying
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2020-06-26 20:52:22 -03:00 |
compatible_formats.h
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video_core/compatible_formats: Table to test if two formats are legal to view or copy
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2020-06-26 19:28:11 -03:00 |
dirty_flags.cpp
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dirty_flags.h
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dma_pusher.cpp
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dma_pusher.h
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fence_manager.h
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gpu_asynch.cpp
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_asynch.h
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_synch.cpp
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_synch.h
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_thread.cpp
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General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
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2020-06-27 11:36:09 -04:00 |
gpu_thread.h
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gpu.cpp
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async shaders
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2020-07-17 14:24:57 +10:00 |
gpu.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
guest_driver.cpp
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guest_driver.h
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memory_manager.cpp
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memory_manager: Eliminate variable shadowing
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2020-06-19 22:02:58 -04:00 |
memory_manager.h
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memory_manager: Eliminate variable shadowing
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2020-06-19 22:02:58 -04:00 |
morton.cpp
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morton.h
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query_cache.h
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_interface.h
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renderer_base.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
renderer_base.h
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sampler_cache.cpp
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sampler_cache.h
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shader_cache.h
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shader_cache: Fix use-after-free and orphan invalidation cache entries
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2020-07-01 18:16:53 -03:00 |
shader_notify.cpp
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async shaders
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2020-07-17 14:24:57 +10:00 |
shader_notify.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
surface.cpp
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surface.h
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video_core.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
video_core.h
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