63f26d5c40
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/loader/linker.h"
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#include "core/loader/loader.h"
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namespace Loader {
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/// Loads an NSO file
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class AppLoader_NSO final : public AppLoader, Linker {
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public:
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AppLoader_NSO(FileUtil::IOFile&& file, std::string filepath);
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/**
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* Returns the type of the file
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* @param file FileUtil::IOFile open file
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* @param filepath Path of the file that we are opening.
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath);
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FileType GetFileType() override {
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return IdentifyType(file, filepath);
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}
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static VAddr LoadModule(const std::string& name, const std::vector<u8>& file_data,
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VAddr load_base);
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static VAddr LoadModule(const std::string& path, VAddr load_base);
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ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
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private:
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std::string filepath;
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};
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} // namespace Loader
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