yuzu/src/core/hle/service/nvdrv
Lioncash 6030c5ce41 video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
..
devices video_core: Eliminate the g_renderer global variable 2018-08-04 02:36:57 -04:00
interface.cpp GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command. 2018-07-21 15:50:02 -05:00
interface.h service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00
nvdrv.cpp service/nvdrv: Take std::string in Open() by const reference 2018-07-25 17:37:43 -04:00
nvdrv.h service/nvdrv: Take std::string in Open() by const reference 2018-07-25 17:37:43 -04:00
nvmemp.cpp service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00
nvmemp.h service: Use nested namespace specifiers where applicable 2018-04-19 22:20:28 -04:00