yuzu/src/video_core/renderer_opengl
ReinUsesLisp 606a62d4c7 gl_rasterizer: Port front face flip check from Vulkan
While Vulkan was assuming we had no negative viewports, OpenGL code
was assuming we had them. Port the old code from Vulkan to OpenGL,
checking if the first viewport is negative before flipping faces.

This is not a complete implementation since we only check for the first
viewport to be negative. That said, unless a game is using Vulkan,
OpenGL and NVN games should be fine here, and we can always compare with
our Vulkan backend to see if there's a difference.
2020-05-26 16:33:50 -03:00
..
gl_buffer_cache.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
gl_buffer_cache.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
gl_device.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_device.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_fence_manager.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
gl_fence_manager.h Address Feedback. 2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 2020-04-15 22:20:06 -04:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_rasterizer: Port front face flip check from Vulkan 2020-05-26 16:33:50 -03:00
gl_rasterizer.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_cache.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_decompiler.cpp Merge pull request #3978 from ReinUsesLisp/write-rz 2020-05-25 21:31:33 -04:00
gl_shader_decompiler.h shader_ir: Turn classes into data structures 2020-04-23 18:00:06 -03:00
gl_shader_disk_cache.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h shader/registry: Store graphics and compute metadata 2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
gl_texture_cache.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
maxwell_to_gl.h gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle 2020-05-04 17:51:30 -03:00
renderer_opengl.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
renderer_opengl.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
utils.cpp buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
utils.h buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00