..
gl_buffer_cache.cpp
buffer_cache: Use boost::intrusive::set for caching
2020-05-21 16:44:00 -03:00
gl_buffer_cache.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
gl_device.cpp
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_device.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_fence_manager.cpp
buffer_cache: Use boost::intrusive::set for caching
2020-05-21 16:44:00 -03:00
gl_fence_manager.h
Address Feedback.
2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-15 22:20:06 -04:00
gl_query_cache.h
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp
gl_rasterizer: Port front face flip check from Vulkan
2020-05-26 16:33:50 -03:00
gl_rasterizer.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_resource_manager.cpp
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_resource_manager.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_shader_cache.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_shader_decompiler.cpp
Merge pull request #3978 from ReinUsesLisp/write-rz
2020-05-25 21:31:33 -04:00
gl_shader_decompiler.h
shader_ir: Turn classes into data structures
2020-04-23 18:00:06 -03:00
gl_shader_disk_cache.cpp
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h
shader/registry: Store graphics and compute metadata
2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_shader_manager.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_state_tracker.h
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
gl_texture_cache.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
maxwell_to_gl.h
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 17:51:30 -03:00
renderer_opengl.cpp
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
renderer_opengl.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
utils.cpp
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00
utils.h
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00