yuzu/src/video_core/gpu_synch.h

35 lines
1.0 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/gpu.h"
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously
class GPUSynch : public Tegra::GPU {
public:
explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
~GPUSynch() override;
void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
protected:
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
[[maybe_unused]] u32 value) const override {}
};
} // namespace VideoCommon