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gl_rasterizer_cache.cpp
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GPU: Implemented the BC7U texture format.
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2018-07-07 09:17:48 -05:00 |
gl_rasterizer_cache.h
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GPU: Implemented the BC7U texture format.
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2018-07-07 09:17:48 -05:00 |
gl_rasterizer.cpp
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gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
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2018-07-08 16:16:24 -04:00 |
gl_rasterizer.h
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GPU: Only configure the used framebuffers during clear.
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2018-07-03 22:32:59 -05:00 |
gl_resource_manager.h
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gl_state: Fix state management for texture swizzle.
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2018-06-26 17:15:58 -04:00 |
gl_shader_decompiler.cpp
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Merge pull request #655 from bunnei/pred-lt-nan
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2018-07-12 18:59:15 -07:00 |
gl_shader_decompiler.h
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renderer_opengl: Add missing header guards
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2018-04-19 21:13:59 -04:00 |
gl_shader_gen.cpp
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gl_shader_gen: Set position.w to 1.
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2018-06-15 20:47:04 -04:00 |
gl_shader_gen.h
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Merge pull request #534 from Subv/multitexturing
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2018-06-06 19:12:52 -04:00 |
gl_shader_manager.cpp
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Build: Fixed some MSVC warnings in various parts of the code.
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2018-06-20 11:39:10 -05:00 |
gl_shader_manager.h
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GPU: Implement sampling multiple textures in the generated glsl shaders.
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2018-06-06 12:58:16 -05:00 |
gl_shader_util.cpp
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
gl_shader_util.h
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
gl_state.cpp
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Merge pull request #593 from bunnei/fix-swizzle
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2018-06-26 22:05:49 -04:00 |
gl_state.h
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Merge pull request #593 from bunnei/fix-swizzle
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2018-06-26 22:05:49 -04:00 |
gl_stream_buffer.cpp
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renderer_gl: Port over gl_stream_buffer module from Citra.
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2018-03-19 23:14:02 -04:00 |
gl_stream_buffer.h
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renderer_opengl: Add missing header guards
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2018-04-19 21:13:59 -04:00 |
maxwell_to_gl.h
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GPU: Allow using the old NV04 values for the depth test function.
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2018-07-05 13:01:31 -05:00 |
renderer_opengl.cpp
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Update clang format
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2018-07-02 21:45:47 -04:00 |
renderer_opengl.h
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gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
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2018-06-27 00:08:03 -04:00 |