.. |
gl_buffer_cache.cpp
|
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
|
2019-11-02 05:05:34 -03:00 |
gl_buffer_cache.h
|
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
|
2019-11-02 05:05:34 -03:00 |
gl_device.cpp
|
gl_device: Enable compute shaders for Intel Mesa drivers
|
2019-12-11 00:00:30 -03:00 |
gl_device.h
|
gl_device: Deduce indexing bug from device instead of heuristic
|
2019-11-25 16:15:22 -03:00 |
gl_framebuffer_cache.cpp
|
gl_framebuffer_cache: Optimize framebuffer key
|
2019-11-28 23:02:20 -03:00 |
gl_framebuffer_cache.h
|
gl_framebuffer_cache: Optimize framebuffer key
|
2019-11-28 23:02:20 -03:00 |
gl_rasterizer.cpp
|
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
|
2019-12-11 15:41:26 -04:00 |
gl_rasterizer.h
|
gl_rasterizer: Re-enable framebuffer cache for clear buffers
|
2019-11-28 23:02:20 -03:00 |
gl_resource_manager.cpp
|
gl_texture_cache: Correct asserts
|
2019-06-25 19:26:59 -04:00 |
gl_resource_manager.h
|
gl_resource_manager: Correct MakeStreamCopy
|
2019-06-25 17:32:04 -04:00 |
gl_sampler_cache.cpp
|
gl_sampler_cache: Port sampler cache to OpenGL
|
2019-04-02 16:58:08 -03:00 |
gl_sampler_cache.h
|
video_core: Add missing override specifiers
|
2019-07-07 13:38:39 -04:00 |
gl_shader_cache.cpp
|
gl_shader_cache: Add missing new-line on emitted GLSL
|
2019-12-10 23:52:51 -03:00 |
gl_shader_cache.h
|
gl_shader_cache: Remove dynamic BaseBinding specialization
|
2019-11-22 21:28:49 -03:00 |
gl_shader_decompiler.cpp
|
Shader_IR: Correct TLD4S Depth Compare.
|
2019-12-11 19:53:17 -04:00 |
gl_shader_decompiler.h
|
video_core: Unify ProgramType and ShaderStage into ShaderType
|
2019-11-22 21:28:48 -03:00 |
gl_shader_disk_cache.cpp
|
gl_shader_cache: Remove dynamic BaseBinding specialization
|
2019-11-22 21:28:49 -03:00 |
gl_shader_disk_cache.h
|
gl_shader_cache: Remove dynamic BaseBinding specialization
|
2019-11-22 21:28:49 -03:00 |
gl_shader_gen.cpp
|
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
|
2019-11-24 19:36:30 -05:00 |
gl_shader_gen.h
|
gl_shader_decompiler: Move entries to a separate function
|
2019-10-25 09:01:31 -04:00 |
gl_shader_manager.cpp
|
gl_shader_manager: Remove unused variable in SetFromRegs
|
2019-11-07 01:52:18 -03:00 |
gl_shader_manager.h
|
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
|
2019-11-07 01:52:18 -03:00 |
gl_shader_util.cpp
|
gl_shader_cache: Address review commentaries
|
2019-07-15 17:38:25 -03:00 |
gl_shader_util.h
|
|
|
gl_state.cpp
|
Maxwell3D: Implement Depth Mode.
|
2019-12-10 19:51:46 -04:00 |
gl_state.h
|
Maxwell3D: Implement Depth Mode.
|
2019-12-10 19:51:46 -04:00 |
gl_stream_buffer.cpp
|
video_core: Make ARB_buffer_storage a required extension
|
2019-06-20 21:36:12 -03:00 |
gl_stream_buffer.h
|
video_core: Make ARB_buffer_storage a required extension
|
2019-06-20 21:36:12 -03:00 |
gl_texture_cache.cpp
|
gl_texture_cache: Apply sRGB on blits
|
2019-11-24 18:13:33 -03:00 |
gl_texture_cache.h
|
gl_shader_decompiler: Keep track of written images and mark them as modified
|
2019-09-05 23:26:05 -03:00 |
maxwell_to_gl.h
|
maxwell_to_gl: Fix mipmap filtering
|
2019-09-17 03:32:24 -03:00 |
renderer_opengl.cpp
|
renderer_opengl: Make ScreenRectVertex's constructor constexpr
|
2019-11-28 20:36:02 -03:00 |
renderer_opengl.h
|
renderer_opengl: Use explicit binding for presentation shaders
|
2019-11-28 20:25:56 -03:00 |
utils.cpp
|
gl_shader_cache: Remove dynamic BaseBinding specialization
|
2019-11-22 21:28:49 -03:00 |
utils.h
|
gl_shader_cache: Remove dynamic BaseBinding specialization
|
2019-11-22 21:28:49 -03:00 |