46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/emu_window.h"
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struct SDL_Window;
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class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
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public:
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explicit EmuWindow_SDL2_Hide();
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~EmuWindow_SDL2_Hide();
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/// Polls window events
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void PollEvents() override;
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/// Makes the graphics context current for the caller thread
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void MakeCurrent() override;
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/// Releases the GL context from the caller thread
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void DoneCurrent() override;
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/// Whether the screen is being shown or not.
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bool IsShown() const override;
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/// Retrieves Vulkan specific handlers from the window
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void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
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void* surface) const override;
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/// Whether the window is still open, and a close request hasn't yet been sent
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bool IsOpen() const;
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private:
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/// Whether the GPU and driver supports the OpenGL extension required
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bool SupportsRequiredGLExtensions();
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/// Internal SDL2 render window
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SDL_Window* render_window;
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using SDL_GLContext = void*;
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/// The OpenGL context associated with the window
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SDL_GLContext gl_context;
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};
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