.. |
buffer_cache
|
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
|
2020-07-20 17:48:00 -04:00 |
engines
|
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
|
2020-07-10 04:09:32 -03:00 |
macro
|
video_core: Remove unused variables
|
2020-07-21 00:57:25 -04:00 |
renderer_opengl
|
Merge pull request #4391 from lioncash/nrvo
|
2020-07-24 06:33:09 -07:00 |
renderer_vulkan
|
vulkan: Resolve -Wmissing-field-initializer warnings
|
2020-07-25 03:50:18 -04:00 |
shader
|
Merge pull request #4391 from lioncash/nrvo
|
2020-07-24 06:33:09 -07:00 |
texture_cache
|
Merge pull request #4394 from lioncash/unused6
|
2020-07-23 19:54:59 -07:00 |
textures
|
Merge pull request #4324 from ReinUsesLisp/formats
|
2020-07-21 00:13:04 -04:00 |
CMakeLists.txt
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
compatible_formats.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
compatible_formats.h
|
video_core/compatible_formats: Table to test if two formats are legal to view or copy
|
2020-06-26 19:28:11 -03:00 |
dirty_flags.cpp
|
|
|
dirty_flags.h
|
|
|
dma_pusher.cpp
|
|
|
dma_pusher.h
|
|
|
fence_manager.h
|
|
|
gpu_asynch.cpp
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_asynch.h
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_synch.cpp
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_synch.h
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_thread.cpp
|
video_core: Remove unused variables
|
2020-07-21 00:57:25 -04:00 |
gpu_thread.h
|
|
|
gpu.cpp
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
gpu.h
|
video_core/gpu: Correct the size of the puller registers
|
2020-07-26 22:26:29 +01:00 |
guest_driver.cpp
|
|
|
guest_driver.h
|
|
|
memory_manager.cpp
|
memory_manager: Eliminate variable shadowing
|
2020-06-19 22:02:58 -04:00 |
memory_manager.h
|
memory_manager: Eliminate variable shadowing
|
2020-06-19 22:02:58 -04:00 |
morton.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
morton.h
|
|
|
query_cache.h
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
rasterizer_accelerated.cpp
|
|
|
rasterizer_accelerated.h
|
|
|
rasterizer_interface.h
|
|
|
renderer_base.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
renderer_base.h
|
|
|
sampler_cache.cpp
|
|
|
sampler_cache.h
|
|
|
shader_cache.h
|
shader_cache: Make use of std::erase_if
|
2020-07-14 15:49:15 -04:00 |
shader_notify.cpp
|
Fix style issues
|
2020-07-18 14:24:32 +10:00 |
shader_notify.h
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
surface.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
surface.h
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
video_core.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
video_core.h
|
|
|