![]() Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. |
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.. | ||
debug_utils | ||
engines | ||
renderer_opengl | ||
renderer_vulkan | ||
shader | ||
textures | ||
CMakeLists.txt | ||
dma_pusher.cpp | ||
dma_pusher.h | ||
gpu.cpp | ||
gpu.h | ||
macro_interpreter.cpp | ||
macro_interpreter.h | ||
memory_manager.cpp | ||
memory_manager.h | ||
morton.cpp | ||
morton.h | ||
rasterizer_cache.cpp | ||
rasterizer_cache.h | ||
rasterizer_interface.h | ||
renderer_base.cpp | ||
renderer_base.h | ||
surface.cpp | ||
surface.h | ||
video_core.cpp | ||
video_core.h |