yuzu/src/video_core
Markus Wick 717394c980 video_core/dma_pusher: The full list of headers at once.
Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible.
This reduces the Memory::* calls by the dma_pusher by a factor of 10.
2019-02-19 09:58:38 +01:00
..
debug_utils
engines core_timing: Convert core timing into a class 2019-02-15 21:50:25 -05:00
renderer_opengl Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb 2019-02-16 15:36:00 -05:00
renderer_vulkan vk_resource_manager: Implement a command buffer pool with VKFencedPool 2019-02-14 18:44:26 -03:00
shader gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
textures
CMakeLists.txt vk_resource_manager: Add VKResource interface 2019-02-14 18:36:15 -03:00
dma_pusher.cpp video_core/dma_pusher: The full list of headers at once. 2019-02-19 09:58:38 +01:00
dma_pusher.h video_core/dma_pusher: The full list of headers at once. 2019-02-19 09:58:38 +01:00
gpu.cpp core_timing: Convert core timing into a class 2019-02-15 21:50:25 -05:00
gpu.h Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real 2019-02-12 21:44:20 -05:00
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
morton.cpp
morton.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
surface.cpp
surface.h
video_core.cpp
video_core.h