.. |
gl_buffer_cache.cpp
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shader: Properly scale image reads and add GL SPIR-V support
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2021-11-16 22:11:29 +01:00 |
gl_buffer_cache.h
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buffer_cache: Fix copy based uniform bindings tracking
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2021-07-22 21:51:35 -04:00 |
gl_compute_pipeline.cpp
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shader, video_core: Fix GCC build errors
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2021-11-16 22:11:29 +01:00 |
gl_compute_pipeline.h
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video_core: Enable GL SPIR-V shaders
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2021-07-22 21:51:39 -04:00 |
gl_device.cpp
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glsl: Add boolean reference workaround
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2021-12-29 19:03:50 -05:00 |
gl_device.h
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glsl: Add boolean reference workaround
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2021-12-29 19:03:50 -05:00 |
gl_fence_manager.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_fence_manager.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_graphics_pipeline.cpp
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shader: Properly scale image reads and add GL SPIR-V support
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2021-11-16 22:11:29 +01:00 |
gl_graphics_pipeline.h
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opengl: Fix asynchronous shaders
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2021-07-22 21:51:40 -04:00 |
gl_query_cache.cpp
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_query_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
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Rasterizer: Refactor inlineToMemory.
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2022-02-01 01:47:28 +01:00 |
gl_rasterizer.h
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Rasterizer: Refactor inlineToMemory.
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2022-02-01 01:47:28 +01:00 |
gl_resource_manager.cpp
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gl_resource_manager: Ensure non EXT_framebuffer objects are created
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2021-11-16 22:11:33 +01:00 |
gl_resource_manager.h
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gl_shader_util: Move shader utility code to a separate file
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2021-07-22 21:51:35 -04:00 |
gl_shader_cache.cpp
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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2022-01-04 02:39:00 +01:00 |
gl_shader_cache.h
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gl_shader_cache: Fixes for async shaders
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2021-07-22 21:51:40 -04:00 |
gl_shader_context.h
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gl_shader_cache: Implement async shaders
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2021-07-22 21:51:38 -04:00 |
gl_shader_manager.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
gl_shader_manager.h
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
gl_shader_util.cpp
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
gl_shader_util.h
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
gl_state_tracker.cpp
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shader: Accelerate pipeline transitions and use dirty flags for shaders
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2021-07-22 21:51:29 -04:00 |
gl_state_tracker.h
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shader: Accelerate pipeline transitions and use dirty flags for shaders
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2021-07-22 21:51:29 -04:00 |
gl_stream_buffer.cpp
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gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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2021-02-13 05:11:48 -03:00 |
gl_stream_buffer.h
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common: Replace common_sizes into user-literals
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2021-06-24 09:27:40 -07:00 |
gl_texture_cache_base.cpp
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texture_cache: Address ameerj's review
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2021-08-05 20:46:24 +00:00 |
gl_texture_cache.cpp
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vk_texture_cache: Fix invalidated pointer access
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2021-12-23 20:55:48 -05:00 |
gl_texture_cache.h
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vk_texture_cache: Fix invalidated pointer access
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2021-12-23 20:55:48 -05:00 |
maxwell_to_gl.h
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renderer_opengl: Implement S8_UINT stencil format
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2021-11-17 15:05:07 -05:00 |
renderer_opengl.cpp
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renderer_opengl: Minor refactoring of filter selection
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2021-12-05 15:42:45 -05:00 |
renderer_opengl.h
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OpenGL: fix FXAA with scaling
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2021-11-16 22:11:32 +01:00 |
util_shaders.cpp
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host_shaders: Remove opengl_copy_bgra.comp
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2021-09-16 19:49:13 -04:00 |
util_shaders.h
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host_shaders: Remove opengl_copy_bgra.comp
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2021-09-16 19:49:13 -04:00 |