yuzu/src/video_core
ReinUsesLisp 76f178ba6e shader/video: Partially implement VMNMX
Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.

VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.

This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
..
buffer_cache
engines shader/video: Partially implement VMNMX 2020-04-12 00:34:42 -03:00
renderer_opengl Merge pull request #3520 from ReinUsesLisp/legacy-varyings 2020-03-25 19:27:51 -04:00
renderer_vulkan maxwell_to_vk: implement signedscaled vertex formats 2020-03-27 00:14:19 +01:00
shader shader/video: Partially implement VMNMX 2020-04-12 00:34:42 -03:00
texture_cache Merge pull request #3501 from ReinUsesLisp/rgba16-snorm 2020-03-15 21:24:53 -03:00
textures astc: Fix clang build issues 2020-03-18 04:30:25 -03:00
CMakeLists.txt shader/transform_feedback: Add host API friendly TFB builder 2020-03-13 18:33:04 -03:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
dma_pusher.h
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_thread.cpp
gpu_thread.h
gpu.cpp
gpu.h video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
macro_interpreter.cpp apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) 2020-03-22 22:25:44 +07:00
macro_interpreter.h
memory_manager.cpp
memory_manager.h PageTable: move backing addresses to a children class as the CPU page table does not need them. 2020-03-14 09:43:57 -04:00
morton.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
morton.h
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h yuzu/loading_screen: Remove unused shader progress mode 2020-03-09 18:40:53 -03:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
surface.h video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
video_core.cpp
video_core.h