.. |
gl_buffer_cache.cpp
|
|
|
gl_buffer_cache.h
|
|
|
gl_device.cpp
|
gl_device: Add option to check GL_EXT_debug_tool.
|
2020-03-14 17:39:29 -04:00 |
gl_device.h
|
gl_device: Add option to check GL_EXT_debug_tool.
|
2020-03-14 17:39:29 -04:00 |
gl_framebuffer_cache.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_framebuffer_cache.h
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_query_cache.cpp
|
vk_query_cache: Implement generic query cache on Vulkan
|
2020-02-14 17:38:27 -03:00 |
gl_query_cache.h
|
query_cache: Address feedback
|
2020-02-14 17:38:27 -03:00 |
gl_rasterizer.cpp
|
gl_rasterizer: Implement transform feedback bindings
|
2020-03-13 18:33:04 -03:00 |
gl_rasterizer.h
|
gl_rasterizer: Implement transform feedback bindings
|
2020-03-13 18:33:04 -03:00 |
gl_resource_manager.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_resource_manager.h
|
gl_state: Remove VAO cache and tracking
|
2020-02-28 16:54:37 -03:00 |
gl_sampler_cache.cpp
|
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
|
2020-02-27 21:34:00 -05:00 |
gl_sampler_cache.h
|
|
|
gl_shader_cache.cpp
|
gl_shader_decompiler: Add identifier to decompiled code
|
2020-03-09 18:40:53 -03:00 |
gl_shader_cache.h
|
video_core: Rename "const buffer locker" to "registry"
|
2020-03-09 18:40:06 -03:00 |
gl_shader_decompiler.cpp
|
vk/gl_shader_decompiler: Silence assertion on compute
|
2020-03-13 18:33:05 -03:00 |
gl_shader_decompiler.h
|
gl_shader_decompiler: Add identifier to decompiled code
|
2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.cpp
|
engines/maxwell_3d: Add TFB registers and store them in shader registry
|
2020-03-09 18:40:53 -03:00 |
gl_shader_disk_cache.h
|
shader/registry: Store graphics and compute metadata
|
2020-03-09 18:40:07 -03:00 |
gl_shader_manager.cpp
|
gl_shader_manager: Fix interaction between graphics and compute
|
2020-03-11 01:04:52 -03:00 |
gl_shader_manager.h
|
gl_shader_manager: Fix interaction between graphics and compute
|
2020-03-11 01:04:52 -03:00 |
gl_shader_util.cpp
|
|
|
gl_shader_util.h
|
|
|
gl_state_tracker.cpp
|
gl_rasterizer: Implement polygon modes and fill rectangles
|
2020-03-09 20:39:58 -03:00 |
gl_state_tracker.h
|
gl_rasterizer: Implement polygon modes and fill rectangles
|
2020-03-09 20:39:58 -03:00 |
gl_stream_buffer.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_stream_buffer.h
|
|
|
gl_texture_cache.cpp
|
video_core: Implement RGBA16_SNORM
|
2020-03-12 21:42:33 -03:00 |
gl_texture_cache.h
|
renderer_opengl: Reintroduce dirty flags for render targets
|
2020-02-28 17:56:41 -03:00 |
maxwell_to_gl.h
|
gl_rasterizer: Implement polygon modes and fill rectangles
|
2020-03-09 20:39:58 -03:00 |
renderer_opengl.cpp
|
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
|
2020-03-14 17:45:01 -04:00 |
renderer_opengl.h
|
renderer_opengl: Reintroduce dirty flags for render targets
|
2020-02-28 17:56:41 -03:00 |
utils.cpp
|
gl_state_tracker: Track state of index buffers
|
2020-02-28 17:56:42 -03:00 |
utils.h
|
gl_state_tracker: Track state of index buffers
|
2020-02-28 17:56:42 -03:00 |