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buffer_cache
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Memory: Correct GCC errors.
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2020-04-08 18:09:16 -04:00 |
engines
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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2020-04-01 21:48:55 -03:00 |
renderer_opengl
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Memory: Address Feedback.
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2020-04-08 13:40:46 -04:00 |
renderer_vulkan
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VkRasterizer: Eliminate Legacy code.
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2020-04-08 18:59:09 -04:00 |
shader
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Merge pull request #3592 from ReinUsesLisp/ipa
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2020-04-05 19:29:40 -04:00 |
texture_cache
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Texture Cache: Use vAddr instead of physical memory for caching.
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2020-04-06 09:23:05 -04:00 |
textures
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astc: Fix clang build issues
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2020-03-18 04:30:25 -03:00 |
CMakeLists.txt
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renderer_vulkan/wrapper: Add ToString function for VkResult
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2020-03-27 03:21:03 -03:00 |
dirty_flags.cpp
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dirty_flags.h
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dma_pusher.cpp
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dma_pusher.h
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gpu_asynch.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_asynch.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_synch.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_synch.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_thread.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_thread.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu.cpp
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |
gpu.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
guest_driver.cpp
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guest_driver.h
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macro_interpreter.cpp
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apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
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2020-03-22 22:25:44 +07:00 |
macro_interpreter.h
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memory_manager.cpp
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Memory: Correct GCC errors.
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2020-04-08 18:09:16 -04:00 |
memory_manager.h
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Memory: Address Feedback.
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2020-04-08 13:40:46 -04:00 |
morton.cpp
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video_core: Implement RGBA16_SNORM
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2020-03-12 21:42:33 -03:00 |
morton.h
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query_cache.h
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Clang Format.
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2020-04-06 09:23:08 -04:00 |
rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_cache.cpp
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rasterizer_cache.h
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Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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2020-04-06 09:23:07 -04:00 |
rasterizer_interface.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
renderer_base.cpp
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renderer_base.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |
sampler_cache.cpp
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sampler_cache.h
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surface.cpp
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video_core: Implement RGBA16_SNORM
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2020-03-12 21:42:33 -03:00 |
surface.h
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video_core: Use native ASTC when available
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2020-04-01 01:14:04 -03:00 |
video_core.cpp
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Address review and fix broken yuzu-tester build
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2020-03-25 23:32:42 -06:00 |
video_core.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |